Breath of the Wild Review

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Published 2019-02-27
Some very minor spoilers for the other 3D Zelda games as well. You might want to pause to read some of the text that appears at points but if this is your first time watching I recommend just letting the video continue to play.

My previous Zelda reviews can be found here:    • Ocarina of Time Review  

Patreon: www.patreon.com/matthewmatosis

Sources:
World 1-1 as an Introduction
   • Miyamoto on World 1-1: How Nintendo m...  

Reality vs. Realism
web.archive.org/web/20180724093751/http://www.ign.…

All Comments (21)
  • @doctor-goggles
    "People think they want complete control over their experience when what they really want is to cut down trees to cross ravines--something they'll never actually do if they have complete control over their experience." Damn if that isn't the truth.
  • @shaw1484
    I know that I'm extremely late to comment on this, but this is easily the best review I've ever seen or heard period. I have watched it through in it's entirety about 6 times now, and often reference it in full or small parts when trying to improve my own designs. This is THE review, it goes in depth in all the right places, makes sensible criticisms and even references that the developers may have considered and rejected things prior to making outlandish recommendations as most reviewers do when trying to "improve" a game. Matt here has crafted one of the most articulate, detailed and above all realistic criticisms of a game I've ever seen. Your catalogue is fantastic and you regularly make great points but for me this is the apex. Please for the love of god make a review of TOTK, while not everything you mention here is addressed, I feel as though they have addressed small issues here and there, and once again the game is fantastic and yet still lacking in many of the areas mentioned above. Your reviews are king on youtube as far as I'm concerned and while I know the effort required to make a 1 hour video is huge, please consider creating some more. We need more reviewers like you who are actually able to criticize correctly and constructively, rather than the usual uninformed ramblings and opinions of people without a single creative bone in their body. I'm not sure if you have a background in development but it feels like you do, and this accurate in depth analysis definitely portrays it that way. Thanks for this video, really hoping you have more in the pipeline.
  • @Serafiniert
    19:55 That is acutally a pretty cool easter egg: Someone wanted to shoot that EYE symbol in order to trigger something. Like the player is expecting something to happen, since the Legend of Zelda games have conditioned us to shoot eyes in almost every Zelda game. Either it's a weak spot of an enemy or boss, or it functions as a switch to trigger some mechanism that will drop a chest, open a door or solve a puzzle.
  • @gardenhead92
    It's such a minor point, but I was really disappointed I never had to cut down another tree to cross a chasm through the entire game. What's even the point of that section?!
  • @dave8619
    I was waiting for the "Hello ladies and gentlemen. This is the sixth in a series of 5 reviews that I've done on The Legend of Zelda"
  • I feel like such a fool watching other people play Breath of the Wild. There are so many physics tricks I hadn't tried.
  • I have always really enjoyed how you have your closing thoughts over the credits of the game your covering. It creates a nice feeling of closure to your videos, without falling into that final word 'sting', before loud dubstep or something, that a lot of video essays fall into. There's no facecam asking for likes and subs, no links to other videos as if the viewer doesn't know how to navigate to your channel page. Just a soft resolution to the thesis. I've enjoyed so much of your work, but I've never commented before. I hope you see this! Thanks for the well constructed vids.
  • "Hello ladies and gentlemen, this is the sixth in a series of 5 videos that I've done on The Legend of Zelda."
  • 33:09 I remember reading some sort of interview with someone important to Breath of the Wild—maybe Aonuma or Fujibayashi—where it was said that Bokoblins were intentionally made likable with the implication that maybe something happened that made the Bokoblins start acting so violent.
  • @Nexpo
    I'm so glad I discovered this channel. All of your videos are incredibly well done.
  • @CrashDunning
    37:06 "Since Nintendo is known for their unique hardware, maybe one day they'll release a controller with a touch screen that can be used to quickly manage resources. One can only wonder the lack of such a controller affected this game's design." That level of stank LOL
  • @joebailey8294
    Intrinsic motivation gang is having a field day with TOTK
  • @d3lvn
    Lots of people commenting on the Mipha joke, but the best gag in the video is at 19:56
  • @5amariu5
    52:25 Two years after the game came out and I still get "I didn't know you could do this!" moments.
  • @Foostini
    The thing that excites me about BotW is, should Nintendo capitalize on it well, it's an amazing template for an even better game down the line.
  • I lose it every time... "These two are delighted to have found some durians and live happily ever after..." As Link descends on them with lightning arrows. Your out-of-nowhere timing mixed with your deadpan delivery are an amazing combo. Toss in all of the amazingly insightful, intelligent video game commentary, and I'm sold. You win at YouTube.
  • @jackbiesty3729
    Matthew: "Nintendo's family friendly slant might also explain the lack of human corpses in the Overworld even though they could be used to great effect for world building proposes" Nintendo: "Hold my sequel"