Blender MMORPG Game Character creation

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Published 2021-06-08

All Comments (21)
  • @eintyp4389
    What i learned from this video: - Tap+V to split Eges for Arms Fingers or Ankels etz - Sculptmode for fast organic shapes even on a low poly mesh is AWSOME! - topology can be fixed realy fast by using the Knive-tool, m(merge at last or center),or exturding verts to make Faces with 4 sides - you can use the head of the charakter for the scale (looks scary but works just fine) - you can just duplicate parts of the model to make clothing - Texturepaint or custome hight-maps to give the cloths 3d details by baking the high res Sculptdetails on the low poly mesh - Mask parts and use a merge node to keep details for the normal map of the cloths Everyone would just go to substance painter for the material and normal maps and sculpt in ZBrush etz but you used blender like a boss! Very motivating and i leaned a lot for sure. I hope your doing well and that i will see more of you.
  • @SiriProject
    Imagine telling to ancient people how there'll be sculpture in an imaginary space running on thunder energy and you'll be able to endlessly multiplicate the model and send it to the little box in your pocket.
  • @ayl9261
    I'm a 2d artist and just getting into blender bc I wanna do character modeling, seeing this both terrifies the living fuck out of me and inspires me that I may get to that level
  • @vidrir
    I love how clean your topology is too, looks optimized enough to be used in a game engine
  • @Fil37
    I am a big fan of you. Idk how you create so much clean topology. Infact you the most skillful blender user ever
  • @lillit6694
    Я сейчас наблюдал не просто работу мастера... Это было просто божественно... Глядя на это приходит ассоциация а не подобным образом было создано всё в нашей реальности. У меня не хватает слов описать восторг и бурю эмоций это просто великолепно. Что поражает ещё больше так это, какой титанический труд был приложен. Просто, шок...
  • @blank7467
    you can tell this is a low level female character since she is fully clothed
  • @murrowboy
    That is so damn clever. I've always sculpted the whole character, but I guess you can only focus on the head and just do box modeling for the body.
  • @xXLiamtheWolfXx
    This was very inspiring. Since I just started using Blender, I know next to nothing about what is possible and seeing this, I surely will try to dive deeper into the program. Thank you for such amazing work and keep going!
  • @MidnightSt4r
    Pro level sculptor/modeller: Makes a great looking head Also them: Duplicates head 5 times and manually spaces them instead of an array modifier
  • @ApplePaai
    This was great! I'm just getting into baking normal maps from sculpts and this really helped me understand the process.
  • @gondor89
    Great work as always, the detail on the character clothes is outstanding!
  • @aminoacido88
    Wow, not only the sculpting skills but you have serious base mesh/box modeling skills, congrats, I don't miss any of your videos, keep it up!!
  • @conniemoua6750
    Wow.. I have no words for this.. Just straight up fascinating and mind blowing to watch such a creation come to life! You are amazing at what you do!!! 👏🏻👏🏻❤️
  • @MrKpax10
    So. You've done this once or twice before.... nicely done! and thanks for sharing! I wanted to point out, that the EYES add SO much to her character. While it might not seem like a lot, the blinking and darting around, looking at various things, helps give her life. So many times I see an excellent sculpt (from stylized Anime to photoreal) hit all the buttons - lose it because of the eyes. always staring forward and lifeless. It's a difficult thing. But when it's done well... you can tell. Kudos and keep up the great work!
  • @zaidkiwan5168
    fantastic work! i like how minimal strokes can make bug impacts on the whole image of the model
  • @eldelnacho
    Thank you so much for showing the entire process
  • @raithebatou
    That is amazing.. not just your skills in blender but how artistic a design