Over 100 People - Manor Lords EXTREME - HIGHEST Difficulty || Strategy Gameplay Part 06

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Published 2024-05-01
Manor Lords - Starting A New Settlement on the Highest Difficulty possible.

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Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord -- the seasons pass, the weather changes, and cities rise and fall.

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All Comments (21)
  • @Wulff1990
    You might be my favourite youtuber, without a doubt you're in the top 5
  • @t_xxic8814
    Could you just keep on playing Manor Lords for the rest of the year or something like that please? ;) The stone storage not being removed after deleting a building is a known bug. It might happen, when buildings burn down as well. Adding an ox to the saw pit will increase it's efficiency A LOT by the way, since the saw pit always needs an ox for restocking in working materials (they need logs, which only ox have the power to carry). PS: your people removed the stone/wood storage at the moment, you checked the ware house at the end of the episode by the way!
  • @Brun69M
    Great content as always! I am not sure you knew it: to collect the things lying around that should go into the store house or granary, you can use the "advanced" tab to asign a small area around the items, such that the people working on the store or granary go there immediatly.
  • @Gladrad
    Keep these videos coming! Loving them!
  • @FleurdeLeif
    within the storehouse -- advanced you can set the collection area the same you do with logging camps. I have found this helps just remember to reset the work area after.
  • You could be on easy as far as I'm concerned!! You make hard play look like it's not hard at all!! Look forward to more and seeing you keep growing and fighting!!šŸ¤©
  • @Marc79999
    Multiple families on the same building usually has atrocious efficiency (except mines, smithy, . It's much more productive to make multiple buildings. The sawpit is atrocious with its restocking, but once it has a log it produces planks super fast. So I just leave it empty until I see the notification that it's full (since it just has 1 log of capacity), then place a family for 5 seconds, they make planks, take it out. The granary and the storehouse workers use a cart sometimes that allows them to carry 10 items at once, that's why you want to place them next to the market and the buildings that need raw materials. The later ones are fine to place right next to the buildings that produce the raw materials, unless you have different sources of those raw materials (from the video: windmill and malthouse, next to farmhouse). An example of the latter is, you might consider placing the tannery right next to the hunter's camp, far away from the storehouse. However, if you have goat sheds, then the worker of the tannery will have to walk a mile to get those hides. Then you place the production buildings on top of the resources. The Stonecutter camp, for example: if you place right next to the stones, its workers will have very little travel time transporting 1 item. Then, the workers of the storehouse will cover all the distance, a lot of the times with a cart, which is 10 times more efficient.
  • @MediaMaster9000
    I love how in games like this, "entertainment" is always synonymous with drinking, aka, a tavern. šŸ˜‚
  • @TeaaLuni
    yay!!.. I always start with " yay" it seems:)) so changing to "I am staying tuned" and then "yay" :))))) btw another awesome vid:))
  • @Jkrofl
    Huehuehue. Letā€™s geeeeet it
  • @shinjia5724
    Im very like the "Greeting" it make me feel like Im in the middle age fantasy world
  • @PcItalian
    OH NO! Iā€™m late :D Canā€™t wait to see what happens šŸŽ‰
  • Would it be better to make a bakery than the communal oven? It said that it is more efficient (Maybe it is efficient resource based and not pop based)
  • @MrSigmatico
    An oven in the forrest what could possibly go wrong?