Alien: Isolation - Where's The Sequel?

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Published 2023-12-22
Alien: Isolation is coming up on its 10th anniversary and we still don't have any official news on whether it will get a sequel.
Let's get you all caught up.

Video idea from Brandon Milam

(Sorry for the poor-quality talking head footage. II wanted to get this video out this week otherwise I would have re-recorded it. I'll fix this next time.)

Youtube Videos Mentioned:
   • How Alien Isolation Survived its Diff...  
   • Revisiting the AI of Alien: Isolation...  
   • Alien: Isolation — A Masterpiece of I...  
   • 20 Things You Didn’t Know About Alien...  
   • A Modern Miracle | Alien: Isolation  
   • How speedrunners beat Alien: Isolatio...  

Twitch Channel: www.twitch.tv/cat_vr18
Discord: discord.gg/bVTGdfr8
Instagram: www.instagram.com/cat_vr18/

Not all of the footage used in this video belongs to me, however, this video is not monetized and I'm not earning any money from other people's footage.
(I forgot to make a list of all the people's videos I used so I'm just putting this paragraph here so nobody thinks that I'm trying to steal footage for the sake of monetizing my videos)

Starfield Video Essay:
   • The REAL Problem With Starfield Isn't...  

Music:
High Tech - Rocket Jr (Epidemic Sound)
Undaunted
Wallace and Gromit Theme
First Horizon - ELEL (Epidemic Sound)
Alien Tongue - Duke Harrington (Epidemic Sound)
www.epidemicsound.com/music/featured/

Chapters:
00:00 - Intro
00:54 - 1: The Alien Universe
02:52 - 2: The Deleted Scene (Aliens)
04:58 - 3: Alien: Isolation 101
06:02 - 3: The Good
10:21 - 4: The "Bad"
14:20 - 5: The Games' Ending
14:56 - 6: What Does A "Real Sequel" Look Like?
19:36 - 7: Merry Christmas

All Comments (21)
  • @Melkur1981
    It's not only the best Alien game, it actually surpasses a lot of the modern Alien movies in almost every way.
  • You can thank IGN for that. They gave it 5.9/10 for being too hard, which dropped it's metascore to 79%, damaging it's sales.
  • @the8thknight
    Someone once said that the next Alien Isolation should let you play as Newt. It would allow you to experience the fall of Hadleys Hope and end with her being found. I think that would be amazing.
  • @giobazzetta
    romulus trailer just makes me want a sequel to this game even more
  • @ClockworkSatan
    I bought Alien Isolation on release and got stuck into it only to find that, despite me being a seasoned horror movie fan, I was so absolutely crippled by fear that it left me too terrified to play on. The San Cristobal medical facility level, with its confusing layout and open areas combined with the oppressive atmosphere generated by the game's audio was so fantastically done that it scared me too much to play on, which I look back on now with amusement. It took a few attempts and I didn't actually play it properly until 2-3 years after release, but once it 'clicked' with me I realised that it was (and still is) quite simply one of the finest games that's ever been made. I'm playing it through again right now on hard difficulty, and despite being a decade old it stills plays better than a lot of newer games. Even the graphics, with the exception of the character models and cutscenes, still hold up and the thought of that open ending leaves me pining for a sequel. I doubt it will ever come though, sadly - but there's always the hope that it will.
  • @amess6232
    Alien Isolation was one of the hardest games I've played. It went from making me jump to where I got pissed off and wished for a pulse rifle. To feel better I chased the alien around with my flame thrower. When running out of fuel I'd restart the game and chase him all over again. It made me feel better.
  • @RicoWit
    The more you play Alien Isolation, the better it gets. I'm talking about when you've played it so much, to the point of knowing every inch of Sevastopol, that you no longer need the map. You know when it's safe to run, and roughly when and where the alien is likely to appear. The game of cat and mouse becomes more fast paced, and in my opinion, so much better for it. I'm not sure a sequel could match the gameplay of Isolation, as it's close to perfection as it is. All it really needs is an updated re-skin, to make it even more epic.
  • @MikeJones-qn1gz
    The fact that this game landed so well and has now faded to relative obscurity is mind boggling
  • @Glitchy1988
    I'm cautiously optimistic for the Jurassic park game that might be similar in gameplay to Alien: Isolation. But yeah, I REALLY want a sequel too
  • @OilyBalisong
    I think, if they were gonna make a sequel, it should be exactly the same as isolation, but set during the first Alien movie. just a play through of the first movie, but make it like Isolation where you can follow directions and stuff, but you can also go your own way and scavenge or something. they could even make it just a DLC for Isolation, but better than the ones they've already made.
  • Just a small remark: According to Cameron's Aliens, Amanda Ripley-McClaren died at 66 years old. Carter Burke is telling Ellen during that cut-scene mentioned. But in fact that should only be a cover story to keep Amanda safe as she suffers from cancer and preferred to wait for a cure while laying frozen in cryo. The Narcissus was found only a year later after Amanda was frozen. If things weren't bad enough.
  • @topesjeebal8760
    When I first played this game back in 2014, it was in San Cristobal, where the first encounter with the Xenomorph is. I just couldn't go though. I spent an age checking rechecking and looking out for where it is, only to sneak back to safety. All the buildup to it and the constant worry about where or when will it strike left me frozen. I came out to go to the kitchen (at night) to get a glass of water or something and just stayed there trying to calm my nerves. A flatmate came out for something and saw me in the kitchen, and when "My God, what happened to you?! Are you ok? You're pale like you've seen a ghost" I think I was in shock. 10/10 never played it again. (after I finished it eventually lol)
  • @jasonwhite7905
    Alien Isolation is 1 of my favorite games of all time.... Same, I've bought it for PC, PS3, PS4, and Switch. Have some 230 + hours in PC alone.
  • @Someguy_97
    Thanks for making an extensive video praising this game! Never gets old.
  • @Natedaskate
    I replay this every few months. Absolutely awesome!
  • @user-kt3qs9ki8p
    11:04 I think the topic of people underutilizing their gadgets in Isolation is more complicated than it first seems, and is more a sign of "double-edged sword" in this aspect of game's design. From what I've personally seen and read, it's not that people simply forget, or disregard to use their tools, but rather find themselves too scared to even consider try some of, if not all of them, and for understandable reasons. There is a high risk tied to almost any action you can perform in the game, in particular in using your items, with how vulnerable you are and how powerful enemies are, especially the Alien. At the same time, your ability to fight back is, while not nonexistent, but still is rather limited, and, most importantly, the success in effectively utilizing your options is never guaranteed and at the same time punishment for failure is very high, and usually highest with the Alien. All this can make it really difficult to break out of that overly passive and 'safe' playstyle where all the player does is hide in lockers and waits around for 20 minutes, because, when your ultimate goal is trying to survive, taking risks, especially in the game both as oppressive AND punishing as Isolation, can be naturally off-putting, and it's smth I can relate to rather closely as I myself had that outlook on certain items for a very long time, them being Revolver, Smoke Bomb, Maintenance Jack and Rewire Boxes. For me even considering to use those items was off-putting, as I thought back then the risks involved were far too high, in particular for the Revolver, Maintenance Jack and Rewire. And that's also what I think drives most of the disagreement on the design and implementation of tools in the game, as for others, that were put off of using the items, it made them feel they are meaningless and pointless, as technically you can beat the game without ever touching them. I, personally, became only more in awe of the game's design by how it can essentially scare you off of engaging with its mechanics, requiring YOU to push yourself over your primary instincts and do your best to remain rational instead. And, as a side note, an aspect of Isolation that I only grew to appreciate significantly more when the game would put me in such situations where I was 'forced' to explore the utility of the aforementioned items and made me realize that, no, they are not useless, and there are no inescapable situations in Isolation. Everything is in your hands. 11:52 I am much more critical in that aspect...of the people. I really, really, really struggle to comprehend how people get confused and lost with navigating around in the game beyond M11, as open as I try to be in conversations about this game, with how much experience I have with it. I mean, yes, sure, it isn't a completely streamlined, linear game a la Call of Duty or Uncharted, it has its alternative paths and routes (sometimes) and very often filled with all sorts of rooms. It's metroidvania-ish, altho probably light one, in its level design. And, also, truth be told, M11, the Solomon's Galleria, does have some significant issues with environmental sign-posting (it's better explained in this video: https://youtu.be/duPzudtOa5w?si=tsII5fVn11yt-W9D). But beyond that I just really think it's a case of lack of patience and poor attention spans, because, as you said, there are both very player-friendly map (that, might I point out, many people still somehow struggle with understanding even tho all the instructions are RIGHT THERE) and the Motion Tracker that point you to your objective. I mean, hell, personally I think that Objective Bar on the Motion Tracker is redundant, as it takes away navigation as an element of gameplay almost entirely, when it could have benefitted the game in creating and maintaining tension only further. Altho, that said, it would benefit the experience ONLY if, at the same time, bringing up the map wouldn't pause the game. So yeah, pet peeves of mine, among quite a few. 16:40 Sooo I assume this video was long time in the making, cause...Hyenas was cancelled a week before it was supposed to be released. And with it many of the staff were sacked, cause of course they were, and not the execs who were the ones responsible for pushing an idea that was never going to be profitable. Yeah, this year really sucked in that regard for game dev. On one hand - lots of amazing AND profitable games, on the other - tons and tons of unjust and nonsensical lay-offs. Anyway, on the topic of Isolation sequel - not gonna happen and the hope realistically has died as long as in 2017 tbh. By that point many of the original staff had switched studios, opened their own (No_Code), Sega has probably lost the rights to the license, and CA itself had already released Halo Wars 2 with its console team and with the same team was fully involved in the development of Hyenas. All 'rumors' are just a sentiment bait that is being made and recycled by shady, unreliable outlets every 2 or so years, hence why you only see them being reported by these shady, unreliable outlets (The Gamer, GameRant and the bunch). But for anyone still holding out slight bits of those hopes, Sega, after the catastrophe that was Hyenas, went out of their way and buried that rotting corpse: https://www.videogameschronicle.com/news/sega-says-creative-assembly-will-return-to-genres-it-knows-best-after-hyenas-cancellation/
  • @poremich
    I've played plenty of horror games but this one GENUINELY scared me all the way to the end
  • @mr.l5783
    I’ve always wanted an Alien Isolation 2 set during the events of the Hadley’s Hope infestation on LV-426. You play as a child (Newt or a new character) and have to survive on your own during the chaos of the outbreak.