Flying Controls in Unity - Tutorial
90,141
Published 2020-07-02
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All Comments (21)
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The title; "Poor Man's Sky" :) Awesome tutorial!
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This tutorial is just what i needed for my game mate. Thanks a lot for making it!
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That's is exactly what I was looking for, thanks, man!!! please keep on making more tutorials :)
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Yes! This video is in 2022, and this helps because it's the same version I'm using, making it easy to compare, unlike outdated videos. Thank You Very MUCH! It works like HECK!
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You're a life saver. I am building a similar project and was using Rigidbody physics to apply an acceleration to my objects rather than having them snap to full speed. What a nightmare of a rabbit hole that become. You saved me countless hours and showed me a better way. Thank you a million times.
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THANK YOU! since i started unity like 5 months ago, i've wanted to make a spaceship but didn't know how. This video is very underrated and i appreciate it!
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That works really well for full 3D controls in space. Nice.
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Great work! you could treat the accel as thrusters and simulate the dynamics with a simple finite difference aproximation. For x-axis: xNew = activeForceX/shipMass +2*xActive-xOld. The same for y and z axes.
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this is very beautiful and crystal clear explanation of flight dynamics for game designing ..excellent
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Hi! Loved every second of the tutorial, I was wondering if you could show the transition from the first person to the ship, like pressing E to get on board, I'd love to see how it works! Thank you so much and keep it up!
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I had a lot of fun making this code.THX
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Great tutorial... I hope you make a video about scriptable objects someday... The way you explain things is easily understood. Thank you!
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Dude thanks for taking your time on showing us how to make our own! :) This be a big help for my project since I am making an alien game that includes space levels like this. ♥
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Excellent Tutorial btw... really appreciate it. Thank you. Will be hunting for a good follow camera tutorial next and a good shooting tutorial.
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Excellent guide. My hello world of Unity is a crude solar system. Exploring is a debugging tool, and learning how input works compared to my desktop background.
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Thank you for creating a flight system tutorial that actually addresses Lerp! And with such a simple setup! You must make the other coding channels jealous. ;P
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this was the only one that worked for me. I watched a lot. Perfectly explained. Not to much but enough to do the math yourself. Thank!
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Awesome Sir James, you make another good tutorial again 👍
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Thanks. If anyone has trouble with camera placing itself inside the player model when you move, make sure you add Camera Controller to the Main Camera and set the Target Point to Cam Point
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Great video Plz make a video of setting up this scene(I mean how did u make the character)