Testing Piston Engines on Dynos in the NEW Engine UPDATE!

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Published 2024-06-21
In this episode we are back in Gearblocks in the pre-release branch looking at the new engines! The dev has been working on internal combustion engines and they are super cool to play with so I decided to test them on a dyno and see how they perform!

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About Gearblocks:
www.gearblocksgame.com/
store.steampowered.com/app/1305080/GearBlocks/

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#gearblocks #kangaming

All Comments (21)
  • @fl0G2
    kan, one kw is more than 1hp, so the 93kw i4 actually makes around 120hp
  • @kANGaming
    This is the coolest thing I've seen in Gearblocks yet. Honestly can't wait to get back to building more stuff with these new engines.
  • @blueflame_sm
    kAN't wait for him to figure out the dev also added a script to graph all those things ;) for the angled crankshaft, it has settings with shift+E.
  • @KPen3750
    I love how all the engine types actually sound like they should irl. the Straight 6 sounded like a Jag or Nissan engine, its so impressive
  • Isnt it wild that... playing this game requires more brain power than modding other ones
  • @0megaming
    I´d say the dev could put exhaust pipes in, that make the engines sound like different cc classes. Like a gokart or moped exhaust could sound very legit, as well as some inline 6 tractor engines, a low brobbling V8 and so on ^^
  • @neil2796
    People nerding out over things makes me happy.
  • This is even a step up from stormworks. In stormworks I want better transmission capability and turbos. I want to try to make a true Hybrid. BeamNG also needs a hybrid.
  • @Adiya_55
    Hearing the engine didn't go past 3000 RPM is so weird, good thing you can adjust the RPM... I can't wait how 10K+RPM V10 or V12 sound...
  • @thekingjdd
    @Kan the initial stutter is because of low rotating mass the dev should have added a flywheel to smooth everything out... PS just use springs to connect to the sway bar instead of linkages and it should be a decent enough torsion bar facsimile
  • @The_Envix
    Whats more satisfying than the sound of a fast powerfull engine shifting up and down
  • i dont know if you know about AngeTheGreat but his project hes working on is really cool and it would be so cool if this game some how integrated with it but that is a huge ask
  • @ZexMaxwell
    I know little about engines. But it brings me joy to watch someone nerd out over their interests.
  • @hobbyfan6018
    man this is a cool thing they decided to add to the game! love to see a combustion engine on the test car you built a little while ago.
  • @ChevyTech68
    I love how excited Kan gets for mechanical systems lol
  • @xlime3168
    Bought the game the second you started playing it. I haven't regretted it at all
  • @Fantaman900
    VE% is what the engine is actually air pumping amount of it's displacement. A 2 liter engine can't actually pump 2 liters per revolution, because losses past the compression rings, the air flow in and out the engine and valve timing. And don't forget the faster it's spinning the less time there is to fill the cylinder. Also 1kW is 1,36 Horses.
  • Running an engine lean, once it's up to temp and up to speed, substantially improves your fuel economy. When it's cold, you "choke" the engine to make it extra rich to making starting it easier. You're right that from thermodynamic constraints, you'd expect to always aim for stoichiometric, but high energy kinetic constraints are weird.
  • So glad youre back on gearblocks! I vote for a mazda miata build! 5 speed front engine rear wheel drive, perfect track car. The camshaft can be clocked at whatever angle you need, he didnt ignore part collisions, you just needed to check the properties on the camshaft. So you just stack them inline and then clock them as you need for your engine. But the inline 6 is perfectly balanced, so they run forever, whereas the v6 isnt. Theres a reason the straight 6 is still highly regarded, at least in the smaller pickup category.