Manor Lords Needs Something Else...

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Published 2024-07-09
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All Comments (21)
  • @ares106
    To the people who wanted fancy castles and siege warfare I hope you are ready to wait 2-5 years.
  • @bilioss
    It is confirmed that Manor Lords has been in a stop for a while because Slavic is busy porting the game to UE5. After that, development will continue smoothly just like when it released
  • @junechevalier
    There was a poll some time ago on their Discord server, and people wanted walls, which would take a while to implement, and Greg was worried that if he does it, people would start yapping “slow updates, dead game”
  • @georgek2574
    1)Ai factions on the map Age of empire style. 2) castles, walls and siege equipment 3) option for larger armies for us with nasa computers 4) coop 5) modding Those 5 things would elevate this game above total war for a long shot for me
  • It is not a combat game…. my feeling is it needs a way to identify the different industry buildings. I.e. pack stations, warehouses etc.
  • There are two things I really wish in this game and that are „easy“ to implement 1. a stable for your manor to get mounted units in the game It would be so nice to have a high skill city with knights They shouldn’t be overpowered but I think if you could bring 12-30 knights into a battle it would be amazing 2. a more interesting map, maybe like a big river with only 3 crossings or regions with different resources
  • @eddi2565
    Few things: -Soldiers cheer a little too often while fighting. The cheer should only happen after defeating or breaking a group of troops. -Garrisons should be separated per region. Your troops shouldn't be limited to a specific total but it there should be different pages that each refer to their specific regions. This is incredibily annoying as as of right now, you cannot defend regions that are further away if you possess most of the troops in your main region. -A bigger map would be better in order to have more AI opponents, together with the possibility of actually establishing relationships with other barons. Joining allies with them or establishing trade routes etc. -Possibility to pick which animals that you're going to assign to specific work areas, which would be the same mechanic as the families assignment system. This would allow us to give horses only to traders and so on. -OBVIOUSLY, add a troop that uses horses(with their own armor too), but that's definetely coming in the future then other than that ive met one bug which I found really annoying. For some reason my hunters would go hunting outside of the map instead of the nearby hunting grounds, and even after selecting the specified area, they would say that there were no hunting grounds nearby. Making the animals migrate did not fix this either.
  • @jt5765
    I'd like to see wildlife that the player has to interact or at least think about such as wolves, bears & boars. Hunting camps could be used to protect from these. The addition of cuniculture (rabbit farming) would also be a nice detail relative to the time setting. Generally further detail & integration on chicken & goat upgrades to houses with regard to the benefits they provide. Feathers, poultry meat, goat meat, milk & cheese should all be available & used by the economy. Fletchers required to produce arrows to limit the spam of archer units. Archers are always an OP military unit but making their ammo a limited commodity will help. Vineyards for the production of grapes & wine should be a given future addition. Similar build up time to orchards but with great long term value. We have apiaries but no mead?! Its sacrilege I say! I accept monasteries are not currently in game so perhaps they should be. It could be a way to add another detail build to the game akin to the regional manors but with a limit of 1 per map. Let us attract monks for mead production & service to our lord the father, the son, the holy ghost. I could keep going but this is plenty to think about 😂
  • The games set up now should be half of the game. They need a strategic map where you can pick your next "map" where you go to play the game as it sits now to control that map and gain the piece on the strategic map. In play there should be some huge builds to take up, like mega castles, or what ever mid evil mega project i cant think of now. Stuff like that would be yummy.
  • @xerxes0072
    First, it needs a good story, then we need an ai enemy to build a city at the same time as us, we can be enemies or friends with it.or if it's will be online its amazing. The stronghold became a stronghold because of its deep stories.
  • @DanTheTTT
    Waiting for Multiplayer, all hell break loose for sure, goofing around with your mates on Discord, building up army to screw each other up, can't wait for that at least in a couple of years. But for now, I give it a rest.
  • @Voeluspa45
    I do not tolerate laziness and this guy delayed the game again and again. I did not buy it because it was clear to me that he will not keep up with adding additional content. Not trying to be hostile but we experienced it with Timberborn, Captain of Industry, Foundry, Factorio, Enshrouded, Palworld. all those devs I trusted and they are resting on their laurels.
  • @ewelinakow
    I am still hoping for normal family dynamics, like children being born, growing up and moving out to start their own families etc... I have to say that without it and with a 'flat family' of a wife, husband and a son in each household it just feels flat and unrealistic :/ I own the game but do not play it much - I hope that adding normal family dynamic is somewhere in the plans and will be eventually added.
  • You can currently turn the King's Tax off and modify if and when brigands and raiders spawn.
  • Definitely think this is a great game for mods like some people are really creative and being able to play a game of thrones version of this would be awesome but even more of a open world where you put your town anywhere and build it from the ground up not being locked in by set boundaries
  • @Joe-cs8iv
    I played this for a bit, but it is simple and i dropped it after 5-10 hours.
  • Carots where not in Europe until the 17th Century, the first ones where white and where imported by the Dutch (of course) from Afghanistan. So carots in this game a not realistic.