I Let YOU Make A NEW Roblox Anime Game...

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Published 2023-10-15
New Vid -    • I Tried YOUR NEW Roblox Anime Games… ...  

Do y'all wanna see more unique stuff like this? 🤔 We tried super hard with this video!

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Intro/Outro Songs
- Gurenge Remix
- OP Wano theme remix
- Bluebird freestyle (Khantrast)
- My Hero S4 Op Theme Polaris Instrumental By Curse
-(Outro) Rifti Beats Overtaken Remix
-(Outro) Remix Maniacs Zenitsu Theme
(Outro) marco theme remix

Tags -

#Roblox

What is ROBLOX? ROBLOX is an online virtual playground and workshop, where kids of all ages can safely interact, create, have fun, and learn. It’s unique in that practically everything on ROBLOX is designed and constructed by members of the community. ROBLOX is designed for 8 to 18 year olds, but it is open to people of all ages. Each player starts by choosing an avatar and giving it an identity. They can then explore ROBLOX — interacting with others by chatting, playing games, or collaborating on creative projects. Each player is also given their own piece of undeveloped real estate along with a virtual toolbox with which to design and build anything — be it a navigable skyscraper, a working helicopter, a giant pinball machine, a multiplayer “Capture the Flag” game or some other, yet¬to¬be-dreamed-up creation. There is no cost for this first plot of virtual land. By participating and by building cool stuff, ROBLOX members can earn specialty badges as well as ROBLOX dollars (“ROBUX”). In turn, they can shop the online catalog to purchase avatar clothing and accessories as well as premium building materials, interactive components, and working mechanisms

All Comments (21)
  • @its_fubuki
    Clash of Fates, sounds nice for a game where various chose their play style and meet, fight each other
  • it sounds like a amazing game, the only thing i didnt really agree on is the being able to choose which clan you want, only because your just going to see 1000 uchihas running around lol, i feel like if you just get born into a certain clan by random it would make things alot more spaced out and interesting
  • @akdonutz3521
    This concept is really good. It enables players to engage in a more Open Community type game ykwim. I can see the discord being filled with people chatting to do missions or forming teams to do things For the trait system perhaps I can make it so you there is a chance u can end up spawning as a prodigy. You could get like extra 15% exp or something. Another suggestion could be for weapons u would need to get a certain strength stat so you can lift the heavier ones. Make it unique so the stronger u are the faster u could swing sword. Like starting off for a great sword type weapon u would swing slow but the stronger you are the faster it swings Muscle mechanic would be really unique. In most fighting games you have to build muscle and get stronger. Obviously when you make your game you wouldn’t want it to be like mighty omega hard to gain muscle but like for someone in Chojis clan you could make it so their fat stat goes up higher slowing them to grow bigger or something
  • @Nitric69
    One key feature that makes games interesting for me is movement,fun movement can keep me invested in the game and play it because it's really fun to get from point A to point B,not an obstacle that you pass through to get to the interesting stuff,but a part of it and I think that for a Naruto game,movement is extremely important,watching the show they never stop to climb a tree to just clear 2 km,they parkour,jump,swing all of that,which i think all of roblox naruto games dont do right
  • @jojofishmomento
    Real quick, just wanna say that this is an amazing idea, and sounds like it could be a really interesting game! As for the name, i'd say something like Ninjutsu Legacy might work!
  • @Joseph-Boctor
    Great game, I think another cool feature that I’ve never seen is like the ability to implant a sharingan or byakugan or even hashirama cells and they could give you access to some clan specific jutsu but at the cost of extra chakra or less power compared with a natural clan member.
  • Game names: Ninja's will, Art of ninjutsu, Shinobi's Shadows, Hokage's Legacy, Shinobi's Path, Shinobi's Sage.
  • @Mal-pz6ll
    You should make the environment huge and truly separate villages and immerse. For example, the forest of death was humongous and I feel like something with that would be really cool, also make it so you can actually go on expeditions like when naruto went to the mist to fix the bridge, etc.
  • @Instinct10_01
    so progression is kinda like arcane odessey where you can put for example: 150 magic and 100 weapons so you get some weapon abilities but not much because your focus is magic
  • @hive2444
    You gotta remember your limits, with how ambitious a lot of these stuffs you suggest are, I'm not sure how you can make that good in the Roblox engine
  • @teloads3696
    I don't think anyone else caught this but, Considering the Randomness of your Village your from, and being able to select the clan your from does NOT add up, I don't think I'm going to see any Uchiha's who live in the sand village just regularly in the show - Either correct this mistake, or make Clan spawns random, I feel making them random would also give more build uniqueness if they're all balanced and can all be used against each other with no repercussions because of your clan/blatant power different just because your from a different Clan or Village. As for progression, That could get quite stale without adding unique & varying quest lines, you could add different types of quests - For example, a Normal Quest would be like your usual "Stop the bad guys!" quest, while a Story-Line based quest would send you on an Entire Journey, it could go "Stop the Bad Guys." then the bad guys drop a Scroll or something LOL, I never watched naruto, and it reads "Hostages at 'X.'" which then you have to go save the hostages, where you fight a Mini-Boss - if you make them a 1 time event (Can only happen once.), I feel this could add more diversity & uniqueness to quests. As for a name, I have NO clue - I Usually stick to one word names for the games I direct, and the current one I own, and I don't think any 1 word could describe a Naruto game. - If you do end up reading this, Thanks! I currently am Creative Director for .gg/GPA , Own my Own Game which should be going public soon as long as my Developers work, and direct another promising game which is currently entirely private! Thanks for your Time Sly, and Anyone who disagrees or agrees with me! - Teloads.
  • Sly could add a feature for some clans that have physical tradeoffs. For example choji's clan with as he said the more you eat the tanker you get but also with that, the more you eat, the bigger your get and the slower. Since there is no other naruto games with this it would be unique and make you have to strategize on if you want more health but be very slow or if you want more speed but be a glass cannon and there would be other tradeoffs for other clans as well.
  • @liveforera.
    This game seems like it have a lot of potential, the only thing that is throwing me off is clans. it should probably include spins that you can obtain based on the rarity of your mission and would be able to spin your clan to Uchiha, Uzumaki, senju etc. other than that this seems promising.
  • @calabasher
    he COOKED, i loved the idea of a teamwork and terrain based combat, i do feel like more games need teamwork mechanics that arent just directly jumping people
  • @ryanzhou-se4mu
    idea: being a rouge ninja would kind of be like a void walker in deepwoken you hunt down players to gain exp enstead of doing the regular quest
  • @personguy4864
    i wanna go over each aspect of the game and just generally give my thoughts on them (long comment). Progression: I think the idea of different "paths" could be cool, but i hope the game doesnt end up like bleach games where content is only added for certain paths or a certain path each update. i also think it could be cool if you could pull abilities from all paths. of course there would be a limit, especially if its the third path u didnt choose, but with three large lists of moves for players to access would make moveset diversity thrive. i think encouraging players to do missions together is cool, but at the end of the day i just hope u can still progress quickly while playing by urself. maybe you could do missions with semi-intelligent ai instead of players or maybe a mix if u dont have enough irl people. having to wait for an irl timer to do the chunin exams honestly just seems like forcefully stopping players from progressing for no good reason. i just think you should be able to do it anytime and only take a time penalty if you fail it. if people want to do the exams with others, they can just wait for them. the heavy focus on fighting other players also seems like it will just breed lots of problems. not being able to get a certain thing u want because its locked behind a tournament sounds annoying, and so does being ganked or just generally annoyed by random players. you can counteract the ganking in certain ways, but honestly just make a cc group within the game if u wanna do stuff like that. these "hardcore" roblox games honestly just get pretty annoying when they try to implement stuff like this with a wider audience, especially as it becomes more prone to bugs/glitches. this hypothetical game should try its hardest not to end up like type soul. if done right it could be cool, but u would need to set a lot of rules in place to make it not annoying imo. Combat/Mechanics: the concept of using your terrain to fight is cool, it just needs to be actually useful and given to a wide variety of moves. even something as simple as a large fire jutsu creating a big crater could prove useful with the right moves. jutsu combos can also be really cool, i just hope people dont only stick to a few jutsu combos and just run with them, and i also think moves shouldn't become obsolete if they have a jutsu combo thats just clearly better. the element clashing could be cool, its just i hope elements are actually useful and arent ignored in favor of clan abilities and stuff. the substitution thing could be cool, but with the wrong implementation it can make fights extremely annoying, especially mixed with the terrain concept, so it could just be a normal evasive system (or just a properly balanced game that doesnt need one but could benefit from it). this idea of assigning roles to people is only going to work with teams of people, as if u have even one ai ur at a disadvantage. it can be cool, but obviously team fights cant be the "norm" and should only be in more special cases. status effects could be cool ig. fighting under water and in the air sounds like it could be really annoying if done wrong but kinda cool if done right. to add onto balancing transformations, i think that the mastery required to unlock them should be so high that you can fight someone without a transformation because you just have more room to master more jutsu or master them further. obviously they shouldnt be impossible to get or anything, but i dont think u should be required to have a transformation. "cinematic" camera movements could get pretty jarring and annoying if overused, so keep that in mind. Clans: i love being able to choose ur clans. people will just claim everyone will uchiha, but if u just gave them out randomly they would honestly just get players more angry in the long run and people would just try to bypass it with alts anyway. plus, you can try to make other clans just as, if not more enticing. i think a successful naruto game should convince you to try out the akimichi clan. clan elders can be cc only. ik im just some random mf on the internet, but if u actually think about making this game, i would be glad to share my ideas and we can go back and forth.
  • @kurious..
    This game all ready sounds interesting and if u make it il play it
  • @ezboi3466
    Make there ways to level up besides a storyline like add a storyline but also add diff ways to level up if some parts of the story line get to hard so that your players don't get stuck. Trust me the players will thank you ( i really hope u read this)
  • For missions you can do assassinations where you assassinate entire clans or if you become a rouge you can start assassinating clan heads/hokage bosses. or if your on the water and run out of chakra you fall underwater and both of you have to fight underwater until your chakra goes up back up (stops charging when your back on the water)