If THIS Egg Hatches, The World Will End. - Subnautica - Atlas Update, Architect Sub, Leviathan Eggs!

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Publicado 2022-11-12
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If THIS Egg Hatches, The World Will End. - Subnautica - Atlas Update, Architect Sub, Leviathan Eggs!
𝗦𝗨𝗕𝗦𝗖𝗥𝗜𝗕𝗘 ► bit.ly/SUB2ANTHOMNIA
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Isla Nycta is my official Discord server. It hosts a varity of games from The Isle to ARK, Path of Titans etc, If you're looking to speak with me or see me in-game you'll find me there!
00:00 Everything In This Video (Subs, SN3, Leviathans)
00:48 Note from the Developers
01:18 The Doomsday Containment Facility
02:58 Sponsorship (For Dev GPU!)
04:20 New (Never Seen) Leviathan Eggs!
05:35 Doomsday Containment Facility Explored
07:53 Preparing the new Architect Combat Sub!
09:53 Using the Architect Combat Sub
11:19 The Bone Facility (Stealing World Ending Egg)
12:14 Returning with the Egg
12:59 Hatching The Worlds First Leviathan Eggs!
14:57 The NEW Atlas Submarine!
20:46 Subnautica 2 News!
23:03 Hat

Todos los comentarios (21)
  • @Anthomnia
    We had so much to look at in this video thanks to the RoTA devs, They really put in some serious hours to make this sponsored video happen so they could help their friend, If we all had friends like that the world would be a much happier place. As always let me know your thoughts below, The RoTA devs will likely be reading for feedback, You could impact future development! I will be around for a few hours but i barely slept to try and get this video out so pretty sooooooon i'll be asleep.
  • @witherwolf3316
    Ideas that I think might be good for the Atlas; Communications room - Used to contact players in Seamoths, PRAWNs, or at bases with radio stations, used for immersive gameplay, if VOIP is integrated. Damage Control - Station detailing any damage, flooded compartments, or fires on board the Atlas. Could also be used to redirect power to and from systems like lights, fire suppression, weapons, engines, etc. Storage Room/Cargo Bay - Used for general storage or even storage of large objects Research Department - The Atlas is posited as an intensive exploration and research vehicle, having a large area dedicated to housing and researching alien artifacts may be useful Bridge - Ideally other players on-board the Atlas should be able to communicate directly with the helmsman, and they should have access to a smaller, shorter-range sonar display compared to the one in the compartment behind them. Additionally, the helmsman and sonar operators should have independent access to the external cameras Dive Chamber - Would have an airlock as well as storage lockers for diving equipment, air tanks, pressure suits, etc. Defensive Systems - Torpedoes, decoys, and flares will act to either scare away smaller threats, or distract larger ones... for a time. Edit: Additionally I think if they scale up the Atlas slightly they could afford to have up to 4 vehicles in the docking bay, ideally 2 seamoths and 2 PRAWNs. I don't know if future multiplayer will have more than 4 players but that should be more than enough equipment than a team of players need, and if it does, even better.
  • I think unknown worlds should help with the atlas. Make it look official and not look blurry up close and good from far away.
  • I hope they add the wave from the Aurora exploding at some point! I always wanted that since the original trailer!
  • @Lolxlol21_
    2:19 The developers probably pulled a prank, knowing how much Anthomnia hates those fish.
  • @johngellare3507
    That square egg looks like it would be hell for a creature to lay
  • @glaciarch6424
    Every time I see these videos, Im reminded of why I love the name Atlas for the sub. It’s just perfect of the power and sheer size of the thing and I cannot wait to see how it turns out!
  • @Brutus0417
    I laughed so hard when he went mad with power and drove straight into the mouth of the bloop
  • @DewContent
    I already replied to WitherWolf33 with this but here is my idea: Adding onto what Wolf said, it would be cool to have a super dock that would hold the Atlas. In the dock, you can change out different compartments. So like the sea truck but instead of adding or taking away different cars, you replace them. This would also work out for different scenarios you are going in: research, attack, radio like Wolf said, and etc. Plus the dock could be used to possibly fix major hull damages. Idk what do you guys think? Edit: Big idea. Instead of having to change each one out, it would just deconstruct and reconstruct different ones so that it wouldn’t be too difficult on making the animations. And what about a mini vehicle building bay. So you can build and create like the sea month and its upgrades.
  • something i dont think anybodys mentioned would be how cool it would be to be able to see vehicles on the map in the atlas scanner room, and if radios / proximity chat was added, itd be really cool to have someone stay behind to help you navigate through maze like areas like the lost river or jellyshroom caves (well depending on the scanners range anyway)
  • @subjectc7505
    It amazes me the amount of mods coming into this game. Mods keep game's alive!
  • I really think it's awesome how far this mod has come over a while. Even when it was just the first version that added the black and red gargantuan leviathan I thought it was a really cool mod, but they've really gone way beyond that at this point, this is like a free DLC for subnautica. The new voicelines are awesome and it's really impressive that they even exist. The added areas and alien stuff is cool. The subs look awesome, I'm really excited to have the big boy Atlas sub to play with but that SH4RK sub looks so much fun and it looks great. And of course the garg itself looks so much better than it did in the initial mod. I can't wait to play this, I don't think i'll be able to play Subnautica unmodded again once it's out lol.
  • Atlas - I think the submarine is so big it can be considered as a fully functional mobile base which could explain the life pods and the big open area up top (living area). it is great to see that the Atlas wasn't abandoned due to the model issue. it also looks extremely recourse intensive to build if it were fully functional but the thought of playing subnautica with friends inside the Atlas and going to explore the ocean sounds extremely fun. (small alien functional submarine thing) - I think that the submarine should have a docking mechanism just to make it that much more useful. OVERALL : very nice.👍👍👍👍👍👍👍👍👍👍👍
  • am i the only one who love the unity of the mod dev with Anthomnia? i feel more people should have "teamwork" with mod dev like that. now Anthomnia is technically the personal youtuber for the mod
  • @zenphir9051
    Man RoTA hype, absolutely speechless with that Architect sub.
  • @IamCoalfoot
    The ATLAS could have a lot of uses if a more full version of 4546b's ocean could be explored, and something that would support that would be if it could have PRAWN arms attached to it; like, guide the sub to an underwater resource deposit, and just start drilling. I imagine progression would allow the CYCLOPS to be vulnerable to the large predators, while the ATLAS becomes the end-game, co-operative mobile base. I'd love it to actually eventually happen. <3