I made a game in Godot with NO experience | Devlog #1

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Published 2024-06-16
Today I make a game in Godot with NO experience
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Click READ MORE, for more info. (Copyright info + more)
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Welcome to my first video! Today I take on the challenge of becoming a game developer using GODOT for the first time. I need help taking over youtube and gamedev but I can't do it without you; join me by subscribing!
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(More videos to come later!)
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Devlog, Godot, GameDev

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COPYRIGHT INFO.
--(Copyright regarding thumbnail)--
Thumbnail is created in Picmonkey/Photopea. No assets featured are created by me.
(Audio/Images in video/thumbnail belong to respective creators )


@Copyright Disclaimer under Section 107 of the copyright act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use
#Marbellos #godot #gamedev

All Comments (21)
  • @fooby7072
    Amazing kickstart. This editing is top tier! Only the outro-music was a bit too loud but the rest just rocks. Looking forward seeing more from you!
  • @Dayngers
    Good stuff I'm in the same boat I wish you the best of luck!!
  • 1. Great Video, editing is fast and snappy, the subject is well explained, top tier 2. I also miss dani 3. you could make your life much easier if you use Control nodes and show / hide groups of UI nodes for the shops 4. A fun addition would be to "simulate" an economy First look up "Edit Resources as Table 2" godot plugin Then make more types of radishes. Define a base price for each Then if the player sells only a single type the supply will increase, so the price will diminish And randomly change the demand of other resources to have a simple economic simulation
  • @sechmascm
    You can right click any node and select a kind of replace by that preserves your changes to the node, like signals or scripts, and transforms them into other nodes. If you do have scripts, you have to change the "extends node" line to match the new type. Also, look into how to use control nodes to arrange the buttons and text. These range from margins to flow control, center, scroll, etc.
  • @Leftie
    aye, sub ten. the editing is pretty good chief
  • confirm = confirm + 1 (shorthand would be: confirm += 1, does same thing). pretty sure that it was increasing but the variable wasnt being updated by being reassigned so nothing happened
  • @GobbinMode
    Congratulations on your project!! Good luck, and keep going :D
  • @jao_p_i_b
    Bro fr, for the quality of the editing, i thought you were a somewhat famous youtuber hahaha
  • @dotJamo
    For your button problem, you could have just right clicked the button node and hit "Change Type" to switch to a texture button. Prevents duplicating a lot of work. Signals will still persist, though your text will need to be retyped unless it's being set in code elsewhere.
  • @fattcoke4705
    You sound like the llamas from Llamas with Hats, especially at 3:14 lol. Nice game though
  • @chaulk5
    Dude this is such a well edited video! Good job. Great idea to start with a clicker game for your first game. Good work dude.
  • @falseknight4371
    10/10 masterpeice cant wait for it to be on steam and rated by ign.
  • @someguy_173
    I love you fro- I mean marbellos. I havent seen a devlog this good in a while (essentially since dani stopped uploading) cant wait for more. I'm surprised you made (what looks like its going to be) an incremental game, I cant wait to grind this for hundreds of hours (seriously I have a problem). Do you plan to do content other than devlogs/gamedev?