Making the Ultimate Multiplayer Gun Building Game | Devlog 1

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Published 2023-12-20

All Comments (21)
  • There was this one gun building game called Loadout that allowed you to build some whacky guns, sadly the servers got shut down a while ago, but seeing this video gives me hope there'll be a new game that allows for building whacky guns, since so far the gun crafting seems somewhat similar.
  • I've always dreamed of playing/making a game like this. The models, the shadows, the guns, it's just all PERFECT. I swear to god no matter how much it costs I'll play it.
  • @g.l.o.w.s.s6900
    If realistic-ness is the bottom of the priority list, you could get absolutely insane with attachment concepts. You could pull a TABG and have a barrel that doubles any gun's existing barrel, barrels that add elemental properties, hell, maybe even movement based attachments like some sort of stock with a vent on the back that allows the player to dash, or an underbarrel that shoots a grappling hook. Super excited to see where this idea can go!
  • @krumm7917
    I think that a better choice would be renaming the 'chambers' to recievers, and then having magazines as separate attachments so that you can place them anywhere on the gun and also have different magazines for just one reciever. By the way, those recoil animations are really sick.
  • @yssfv
    Wow! nice idea and very good execution, the game looks awesome, keep it up brother!
  • @marcelburdon9795
    Oh I like this! I've always wanted a gun-customization game like this, looks great so far! I like the "procedural" animation system for the gun animations, also means you can change gun-weight, recoil, swaying, etc. with just a few number-parameters, affecting how various guns are handled based on the weight of attachments! Looking forward to seeing more!
  • @pisti06
    This is like literatelly THE game idea I've had in my mind for a while, hope we can all enjoy it some day!
  • @YIIP9
    as a dev, I can understand the need to pivot but when i saw what you were pivoting from and what you are pivoting too i noticed. Your scope and ideas are HUGE. you would have no idea how hard it is to make a really polished paper scissors rock game with all the amazing modern feedback games today require. Your ideas seem really really cool and awesome. I just hope you keep trying to scope down into something achievable or wrap your long term projects with smaller micro ones. Its really easy to get trapped in your own self direction. Best of luck soldier awesome content thanks for this :D
  • @PersonWithDreamz
    This is amazing! The fact that you have done all of this within a single devlog is amazing! cant wait for the next video
  • @jocosesonata
    I remember once upon a time a game from years ago called Loadout, a wacky fun third-person multiplayer arena shooter where you could customize the gun parts, the projectile, and the payload. It had potential, but unfortunately it seems to have fallen to the wayside, overshadowed, and finally forgotten if not abandoned. Hopefully, this gets traction and becomes a damn good fun game. And I wish you good luck in your endeavor and looking forward to what you have in store for future mechanics. However, if you're taking suggestions: Make the bullets fun to shoot (aka, customizable themselves). Because a highly customizable gun is neat and all, but if all that customizing does is make the bullet go slightly faster or do a bit more damage... well it's rather basic. It'll just be every other movement-based shooter, which are fun! Don't get me wrong! But the majority of those guns all boils down to "gun that shoots better" (Realistic shooters, like Tarkov - another game with highly customizable guns - gets a pass since they're supposed to be realistic, and real bullets rarely change too drastically). So, if you're willing to take this stupid stranger's suggestion, I hope the customizing actually brings something unique and fun rather than just be a cool gimmick for gun nuts to fawn over. "ERMERGERSH! This stock reduces my recoil, and now it shoots better! And this scope has 16x on it, that makes me shoot better! HOOMAGUSH! This grip makes my character pull the trigger faster, and now it shoots better." Like, that's nice, there's nothing wrong with that, absolutely none... but it's a bit done and done, you know? Borderlands more or less have the same thing (excluding the wackier weapons) with their bajillion guns, but overall it boils down to: "this gun shoots better" (again, excluding the more esoteric weapons). Something like TF2 for example, follows that line of thought for the most part, but some of the weapons also add a different gimmick that naturally changes the playstyle, and with that it's not just "this gun shoots better" it's "this gun may or may not shoot better, but its gimmick is quite useful and/or fun". Doom Eternal, another example, got a small but varied pool of weapons but each one does something different so it's not just "this gun shoots better" and instead it's "this gun shoots in a specific and useful way that works best against different specific enemies, and neither one is exactly better or worse... except maybe the BFG" With all that being said! I am just a stupid stranger on the internet, and my opinion and ideas are valued lower than a rotting corpse, so you can just ignore all that and make the game how You want it, cause that's the most important part of game development, or any kind of passion project. I just wanted to offer my two cents on the matter, cause this so far looks fun to play (especially with the movement) and I want to ensure it lasts more than just a month once it's released. Again, I'm just a stupid stranger on the internet, I don't know your plans or your ideas, what you have in store, so whatever you have in your mind most likely would be far better than whatever drivel I've written out. Anyway, good luck with you, dude! Looking forward to what this turns out into.
  • @user-kf2qt4bi4r
    Cannot wait for the game to come out! I wish you luck on your journey!
  • @stickguy9109
    Man those gun animations are looking really neat. You're so good at animation
  • @ShyloKei
    Cant wait to see more of this! a LONG time ago there was this game called Loadout that let you create your own guns, but its been shutdown for a while now and it's left a big creative hole in the shooter genre that hasn't been filled yet. This reminds me a lot of that so i'm hoping to see an Alpha or Beta soon to try it out!
  • @maxifire32
    I have a few ideas for attachments you could add: Laser sight: do i need to explain? Every game with gun customization has this Grenade launcher: it replaces the gun's barrel with a small grenade launcher which shoots grenades that explode on impact Silencer: since the game needs realism instead of completely making the gun silent is only makes it slightly less loud Huge mag: greatly increased the gun's ammo capacity
  • This looks so cool man, you made the game feel so good in the prototyping stage, great job! Good luck working on it!
  • @vibes_4225
    this looks so fun and i can't wait to finally play it, i love all the weapon designs and the art style, and the titanfall-esque movement just makes me so happy
  • @d3monshadow
    loadout was ahead of its time. this looks amazing already!
  • Oh man, pleeease don't cancel this, this sounds like the perfect FPS game. I always loved adding attachments to my guns in CoD, but creating my own gun?! That's my dream FPS right there!
  • @TheMisterBerry
    Reminds me a lot of Blacklight: Retribution, which was also a multiplayer PvP shooter, and you would choose a "receiver" which was how the gun functioned, and then put different parts on it to affect how it performs. It was essentially the same idea - build gun, that gun was your gun, and go in and blast others (among several other mechanics, but that was the core). Very much look forward to this, and will be keeping an eye on it. :)
  • @infernus_3r1c51
    Tbh i was just scrolling down yt saw the title of the video and inmediately went into the video, I really like the idea of this game just because is the typicall free ad game you see on your phone but for pc and to simplify, is just way better, i hope you keep on working on it, i can see it will have a huge future