Can you hear the SECRET hidden in these Nintendo songs?

531,682
0
Published 2022-03-13
Nintendo's music is famous, but it's also FULL of secrets and Easter eggs. I've rounded up the most HIDDEN and surprising secrets I could find from Mario and Zelda - but be warned: once you hear these secrets, you can't UNhear them!

PATREON - patreon.com/ThomasGameDocs
MERCH - www.thomasmerchdocs.com/
TWITTER - twitter.com/thomasgdocs

SOURCES
Breath of the Wild Interview
- nintendoeverything.com/breath-of-the-wild-composer…
Master Core Footage
-    • Longplay of Super Smash Bros. for Wii U  
GameCube Home Screen
-    • Nintendo Gamecube Startup menu ~ 11 y...  
Mario Maker Level: Airship Onslaught
-    • Super Mario Maker: Airship Onslaught  

All Comments (21)
  • @NamlessOctarian
    In Wii Sports Resort's Island Flyover Mode, if you go over to the light house you can hear Morse code which just translates to two people having a conversation about if people use Morse code anymore. Also in Splatoon 2 when you unlock new sub abilities on your clothes, you can hear a sped up version of the GameCube start up theme. This can also be heard in Mariokart 8 Deluxe when you get an item in Urchin Underpass.
  • @DenkyManner
    Interesting about the airship theme. Kondo based his new tune on the Mario 3 airship, but the Odyssey tune is definitely based on new version. Clever way of referencing the classic airship without going back to the obvious Mario 3 well again.
  • I absolutely love that they included the Mario Maker airship theme into the beginning of Mario Odyssey. I remember first getting the switch and Mario Odyssey along with it, and hearing that was the coolest thing!!
  • @sabbatage1870
    Adding to BOTW's morse code bit, I don't remember if it was canon or just a theory but someone said the morse code was coming from the champions before they died. And because they died, the sounds were left to repeat for 100 years until Link came to free their spirits. Mipha's is more frantic and appears almost instantly, as if she knew she couldn't fight on her own. Revali's appears late into the song and sounds terrified, as if Revali thought he could fight on his own, but only realized he couldn't when it was too late. As for Daruk and Urbosa's theirs is more calm and basic, as though they were simply accepting their fates (that doesn't sound scary). Also, each time you activate the terminals inside the beasts, the morse code gets quieter before it disappears entirety.
  • @DaMainman2
    Super Mario Odyssey's menus have several secrets like the ones in this video (pause + unpause = 1-UP jingle / pause + options + choose mode + cancel = Comet Observatory), but something often missed is the subtle noises made by the HD rumble as you scroll up and down; top-of-the-menu items have higher tones, and the further down you scroll, the lower the tone becomes. Try holding the controller near your ear while scrolling down a long list! Similarly, a setpiece in the final level of Kirby Star Allies 'plays' the original Dream Land theme via HD rumble, but that's more of a "you 100%ed the game" obvious reward than a 'hidden' reference.
  • @PeridotEX
    I don't know if this is common knowledge or not, but Mario Kart Wii's Bowser Castle's main melody is actually a slowed down version of Maple Treeway. In addition, most of Super Mario World's soundtrack is essentially the same leitmotif played in different ways - this carries over to the new arrangements in Mario Maker as well.
  • @Sentinel-Nine
    First I find a channel I like, then I watch all of there content for multiple hours, and then I finish watching all of their content, left wanting more. It’s a vicious cycle.
  • @adamgreene9938
    This one's not that obscure, but I don't know if i've ever seen anyone talk about it. The theme that plays when you meet the dragons in Skyward Sword is really similar to the Kakariko village theme in Breath of the Wild.
  • @GermanPeter
    The Legend of Zelda: Spirit Tracks also has a neat little easter egg! The track "Byrne's Helping Hand" has Zelda's lullaby in it, which is quite interesting, as the entire OST is extremely sparse with direct references to older Zelda songs. Also very fitting, given when the song plays (which I shall not spoil).
  • @NitroIndigo
    I forgot how good the Spirit Tracks overworld theme was... even if it was weird that you were playing it while talking about Breath of the Wild.
  • You missed the big one The main theme from Skyward Sword is the Ocarina theme from Ocarina of Time but backwards (I know the themes have names but I don’t know them because I’m not a Zelda fan)
  • @kpdelaney6460
    The Gamecube part was the most interesting to me. It sounds so much different 19x slower. Really neat
  • @imaksta
    Another really neat secret is that Sidon's and Mipha's names reference music notes, Sidon is Si + Do, which are B and C in a different notation used in countries like Italy or Spain, and Mipha is Mi + Fa, which are E and F. What's really neat is that in each character's theme, you can hear those notes back and forth in the main melody!
  • @beady5831
    In the music for Rito Village from Breath of the Wild, it is quite easy to hear the Dragon Roost Island melody from The Wind Waker at a certain point.
  • @cceider
    I would love for this to become a series on this channel. Perhaps looking at other companies' game musics as well
  • I think that hidden Easter eggs inside music tracks are really nifty, so here’s a couple more that I found: -The music that plays in the 8th and final special world in Super Mario 3D Land is a remix of the Mario Drawing Theme from Flipnote Studios, previously used to celebrate the series’ 25th anniversary. You can also here it on the Game & Watch: Super Mario Bros., by holding down the A Button on the digital clock interface -Mipha, Sidon, and King Dorephan’s names all come from musical notes, which is referenced really subtlety in Mipha’s leitmotif, whose first few notes are that of a Mi and a Fa -Also in Breath of the Wild, in the Sanctum where you battle Calamity Ganon, you can find a large ornery of the Triforce hanging above the door, with a circle of music notes surrounding it. If you were to play the music notes out loud, it’ll reveal that these are actually the notes to Zelda’s Lullaby -The Formidable Oak from Pikmin 3 has two music tracks that play in it when the Plasm Wraith’s not active, one for when it’s normal outside and one for when it’s raining. When it’s raining, if you listen closely to the music, you can make out a faint rendition of The Final Trail’s theme from the first Pikmin. In Pikmin 3 Deluxe, the music that plays during the final battle against the two Shaggy Long Legs at the end of Olimar’s mode is a clever remix of Pikmin 1’s title theme -Supposedly, the music that plays during N’s Farewell in Pokémon Black and White contains a small remix of the Love theme from Mother 3 -In Kirby Fighters 2, the theme that plays when battling Dedede and Meta Knight during Chapter 4 contains a small remix of the arena theme from Kirby Super Star/Triple Deluxe played on an erhu around midway through the track
  • @tcperez8769
    Another one from botw that i haven't seen anyone talk about is in the music that plays when the divine beasts take aim on Hyrule Castle, you can hear Oath to Order from Majoras Mask in the strings near the beginning of the track
  • @RwanLink
    Sidon's theme also start with the note Si-Do and Mipha's theme start with Mi-Fa notes ;)