PS3 Pro (OC) vs XBOX 360. Has the king been dethroned?

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Published 2024-07-14
This is just my experience overclocking the GPU of several PS3s. It's not a tutorial. For more information regarding the overclock please read the thread, "Project RSX Boost" on the psx place forums.

Tutorial:    • How to Overclock the PS3 (Tutorial) |...  
Forum: www.psx-place.com/threads/project-rsx-boost-overcl…

Music Attributions:
Big Rock - Take the Lead by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/

Hall of the Mountain King by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/


News Theme by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/

Timestamps:
00:00 Intro
01:40 7th Gen. FPS struggles07:40 A M4j0r Breakthrough!
10:11 Selecting Console & Prediction
12:59 Test Conditions
13:56 Overclocking Results
15:52 Underclocking Hypothesis
17:32 Experiment 1 - Stock vs Underclock
19:25 Experiment 2 - Uncapped FPS
20:18 Experiment 3 - Stock vs Overclock
23:14 Undeclocking limbo
24:27 PS3 Slim Results
27:02 Technomancy
31:32 Voltage Mod Breakthrough!
33:31 Voltage Limit
36:36 Bulk Filter Caps
38:40 Overclock Limit
40:03 Final Results & Outro

All Comments (21)
  • @andrewa837
    And what's crazy is we probably haven't unlocked the PS3's TRUE POWAH with the potential of a Cell overclock.
  • @spvrda
    I think uncapped Uncharted felt weird because a lot of elements like animation or physics might be locked to 30fps or lower, creating discrepancy between them and the actual framerate. Also 40-50 fps will look worse than a capped 30 due to rampant screen-tearing on non-VRR displays/hardware. I still appreciate the extra input responsivemess though. Great video!
  • @adamthiry868
    RIP Felix making all of us 7th gen soldiers relive our trauma of the warfare that has long since died. Lol
  • @xfragboix
    That OC saga was glorious, that poor Frankenstein of a PS3 sure took a beating. Even if ps3 voltmods remain an obscure curiosity with little practical effect that was still entertaining as hell, fantastic vid.
  • @MarcMas07
    this might sound weird, but i cant get tired of watching your videos, and now after a rewatch of the PS3 documentary and the Frankenstein PS3s you upload again? sweet!
  • @alittlebit64
    Another RIP Felix Video! Your YLOD documentary stopped me from doing the token mod and made me check the SYSCON logs.Thank you for all the work you have done!
  • @John514s
    Most people hate sliding back down the slope of enlightenment. Felix throws his arms up and goes WEEEEEEEEEEE!, gets to the end and goes for another round!
  • @Zinkolo
    Keep in mind people were more used to 60fps games in 6th gen because of the massive jump. What you said about being used to low framerates only really applies to 5th gen and PS2 games
  • Never seen such a great technical breakdown of overclocking any console. The only thing that comes close is the mod scene for the og xbox. Great work.
  • @damiank9443
    That gen is the one that would really benefit from enhanced consoles with sub-720p res and unstable framerate. PS3 Pro with G94-based GPU could push everything at atleast 720p with stable framerate and if asked nicely, 1080p in some games.
  • @NewRetroRepair
    Just another thing to note right at the end of your video re capacitors and console usage. Using a device less frequently can be paradoxically worse for it. Frequent use helps to keep the dielectric in good shape in electrolytic caps. Although PS3's don't have a ton of them, they do have a few. So the longer it sits on a shelf, the more likely the dielectric breaks down in the electrolytics. Yeah, the filter caps for the RSX/CELL aren't electrolytics but still, others on the board are. So yep, better to have fun with the console whilst you can. Nothing lasts forever!
  • @deus_nsf
    High framerate (no motion blur, actual higher framerates with adapting frequency), isn't just for contest, for many people including myself, the more frames there is the less my eyes and brain need to interpolate between those frames, not counting the huge input lag improvements. I think most people are just not educated enough about the subject. Also let me guess, you made your friend test uncapped on an LCD display right? Try again on a CRT if you can. 30 FPS stable looks great on an LCD because it is slow enough to allow for pixels to switch states, however when you increase the framerate it creates this blurry uncanny effect that people find jarring, which is simply over persistence of sample on hold blur. It doesn't happen at all on CRT, just a little bit on Plasma, and to an acceptable extent I'd say on OLED. There is a fascinating case that would be truly worth a test regarding this, which is the original BioShock, since that game has a 30 FPS cap and an uncapped mode that you can select from the options menu! (as well as 2 FOV settings believe it or not). I remember preferring 30 FPS back in the days because it was more stable and didn't have horrendous tearing with flashing lights, however the input lag was WAY worse.
  • @MrFlared90
    I couldn't get better notification as that of a new video of yours. Thank you in advance for your presence in the scene
  • @internziko
    This is the kind of content that can barely find anymore. This channel must be protected at all costs. God save Rip Felix..
  • Felix buddy, love your work, learnt a lot from your YLOD video but when you tested one game and said "dropping the resolution to 480p makes no difference", I was disappointed and said "he should know better". It's game dependent. Digital Foundry, whom you cited in the video, did an entire PS3 1080p miniseries courtesy of John Linnemann where he shows you a few games that do run differently based on output. One off of the top of my head is Gran Turismo 6 which can be run in 1080i instead of the default 720p if you deselect 1080p as an output resolution (1080i has to be the maximum allowed at system setting level). The tradeoff for higher temporal resolution is more variable framerate and screen tearing, slight but noticeable on busier environments like city circuits.
  • @Scerate
    As someone who's very into overclocking all kinds of pc hardware incl. notebooks and some record hunting, this video really had me hooked these 44 mins felt like 10 mins ngl! Absolutely astounding!
  • Your video is novel as usual. With proper citations, benchmarks, and jokes, it is the most enjoyable PS3 educational material I can find out there! Please accept my tuition fee!
  • @Killersnake432
    I hope one day we can see a Cell Processor OC to help out abit on those CPU bound games.
  • @LetsPlayKeldeo
    I watched the tutorial first because I thought it was the only video uploaded right now and I thought how long I had to wait until this one would cme out lmao