How I Would've Conquered Gotham As The Arkham Knight

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Published 2024-06-30
In this video, I go in-depth and explain how I would have operated the Militia in the best way possible to capture Gotham City in the game: Batman Arkham Knight.

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All Comments (21)
  • @fangworl5170
    You failed to factor in the fact that Crane would likely sabotage all your attempts to kill Batman because "he needs to know fear before he is killed".
  • @matro2
    Give Deathstroke his own command of a score of Combat Experts to hunt down Batman.
  • @Batz-xk3nt
    Nice plan however there are a few problems mainly with the Arkham hq Hail Mary plan: A. The size of the elevator is small with it fitting approximately 15ish soldiers that’s means that Batman is really only dealing with 15ish soldiers at a time B. The time it takes for the elevator to descend and ascend is approximately 1 minute and 9 seconds. Batman at the end of the game can take out 15 soldiers in a minute. C. Squading up is a smart move but like the Arkham Knight, you forgot about the fear multi takedown which when maxed can take down up to 5 men. D. He’s Batman lol. My improvements would be have the 191 already in the room squaded up doing close and fast rotation around the room. Have mines on the perches (because they can do that). And blow up all the grates with gernades (because they can do that too).Then he’s trapped with a room of almost 200 armed men with nowhere to hide and either has to fight his way out or try to reach the elevator, which he could possibly do which then you could rig the elevator to explode. And if he beats all that, welp, hope you like prison orange lol. Ngl tactically the rest of the plan works tho, well done!
  • @Xpansionvr
    Someone needs to make a game where you play as the Knight in Arkham Knight, so you get to decide what to do with the militia and how and when to deploy then, even being able to set up fights with batman. Edit: you guys have some of the most fuckin valid takes I have ever heard about this, I think we could make a game exactly like what you guys have suggested, with enough time and effort Edit: thanks for over 250 likes, most I've gotten was 3
  • @ceccascorp8149
    The fact is that Batman could have been killed by Arkham Knight's helicopter at Ace Chemicals, and again in their encounter before the chase in the city's tunnels.
  • @jaxsongrubb4243
    All of that is perfect, but remember in Arkham Asylum how the joker put bombs on the gargoyles. So I would put booms and mines on ledges, vents/ grates, and gargoyles
  • I will never understand why he gave scarecrow complete control of his army and resources
  • @burrito4
    It's so annoying because I bet we all thought that the Arkham Knight should have done stuff like this the Arkham Knight easily falls into the trope of pulling his punches way too much
  • @comicfan1324
    Honestly, this would be my strategy: Send a single patrol car with a henchman who we know will rat us out the moment Batman begins in, interrogating him and have him lead Batman, the Arkham Knight headquarters. Does Batman know this is all a part of our plan: When he shows up and makes his way to the basement, our entire military force will be waiting for him. He may be tough, but can you take down over 900 soldiers and 300 tanks without any time to prepare? And just to be safe lock down the entire entire building the moment we suspect one of our men has been knocked out so he’ll have nowhere to run. Maybe it’s not the smartest tactic to put all our eggs in one basket, but if we can’t take him down with 900 soldiers at once, then we wouldn’t have stood a chance anyway Now, sure, Jason and scarecrow don’t want Batman dead, but you don’t have to kill him. You just need to injure him to a point where he can’t fight back and can be easily restrained by several soldiers. From there, you can attach him to the gurney and broadcast his unmasking to the city. Then Jason can put a bullet in his head if he really wants to. Now we have to account for the possibility that Batman can summon his Batman family to assist him, but even if Nightwing and Robin are helping him out, that would still be 300 soldiers they would all have to take on each.
  • The way I would design the room in the HQ is this way: 1. Make sure the Batmobile cannot access it. Even if it is destroy, it would be logical to assume Batman has a spare. 2. Position at least 100 soldiers with guns at vantage points, prepare the area so that they cannot be taken out from above. 3. Put 100 soldiers (including brutes and medics and every type you have) on the ground. 4. Put Gordon in the middle of them on a chair. 5. Put small drones, sentry guns, and the sentry guns from the watchtowers with the 100 armed soldiers and mount the watchtower guns to the ceiling. This way, Batman HAS TO come in to save him. Give him a time ultimatum, too. Batman cannot overcome this. Even an endless stream of thugs can be defeated, not to mention thugs in waves. But this is too much at the same time while being bombarded by soldiers and sentries from above. Bonus tip: make sure all your sentry guns work in a closed system without any wireless connectivity. Batman cannot hack into them this way because there is no way to connect to them.
  • @halazars4366
    A couple things you failed to take into account, Batman is impossibly stealthy and would likely take you much more seriously than he did in the original game since you're being much smarter here. Second thing is Scarecrow has and will actively stop you from killing Bats as much as he can, we know this since if you watch when AK has the helicopter pointed right at Batman it reads "System Override" on the screens. (Not sure if you were taking the actually room designs into account or not)
  • Okay I’m gonna be honest; I don’t know how the guy on the Arkham subreddit got 976 soldiers. Even including pilots for helicopters, and people mentioned by other members of the faction that Batman doesn’t ever see ; I can’t ever in the game itself find any more than 814-906 enemies. This range is due to anywhere from 2-4 enemies spawning in each vehicle for Own the Roads; along with every watchtower and road checkpoint plus all enemies found the the campaign and side missions such as the last encounter with Two Face and the ones that are holding Nora hostage and her tracker. Now I admit I COULD be wrong but I counted everything like 5 times just for the fun of it and I’ve come up with the same number of roughly 858-860 militia members. User For_Frieda mentioned a similar number in or near this range on Reddit on a post asking how many militia members are in the game. Now this could be attributed to additional support personnel we hear about off screen, but I doubt it as with all my dozen or so play throughs in total ive never heard anywhere near 60 additional members AT MINIMUM being mentioned. Now he could have factored in support personnel realistically for support to utilities, logistics, vehicle maintenance, ordinance, cyber, intelligence, communications, armorers, etc. that don’t appear in the game but again we can’t accurately take a solid number into account. I did extensive research on this for my presentation during my Corporals Course for the Marine Corps as well as a breakdown of all the Arkham knights gear; and even without transportation costs, that stuff is going to cost you way more than 3 billion. Plus he still has to pay all of his guys, which he didn’t have that money either. EDIT: For_Friedas response is to the first actual user you used for the numbers. I’m thinking about it I believe he may have been counting enemy militia foot patrols which would be hard but not impossible, however given how and why the militia patrol as well as seeing what their routes are and how many of them they have running when they temporarily have founders island locked down and closed to all other factions I still don’t believe even with the high end of over 900 enemies would you be able to come up with that many patrols to get a number that high.
  • Here's the thing... Batman isn't dumb. Even with the Arkham Knight HQ he would find a way around it. I can see two scenarios. 1) He pulls a Nick Fury from TWS. Fakes his death and uses a chemical to slow down his heart rate so you think he's dead and then because you're the Arkham Knight and you have a massive ego you would want ro see the body. That's when he makes his move. 2) He disguises himself as a militia soldier..the amount of soldiers you have doesn't allow for proper ID checking without severely limiting yourself 3) You didn't account foe the Bat Family. You still have Nightiwing Robin and Azrael as physical thrwats to deal with and Barbara shouldn't be underestimated either 4) How are you going to deal with Poison Ivy?
  • @edviza1935
    I know literally everyone has pointed this out but Speedrun Strat: Man every tank and Batman cannot blow them up. He’s fucked.
  • @comicfan1324
    4:41 honestly this is one of the smartest things the Arkham Knight did. Planting these bombs means that any outside force cannot set foot in Gotham without forcing the militia to destroy all of Central Gotham. Not only does this stop the National Guard from coming in, but more importantly, it stops other superheroes from showing up like Superman (who we know is active at this point). Sure, some people like Nightwing were able to sneak his way in, but for the most part, the entire city is locked off. Although personally, I was the Arkham Knight, I would’ve gone farther with this. Playing some bombs on the bridges and detonate them both to make it harder for people to actually enter the city and as a way of showing that you’re serious about the dead nation threat.
  • @TITANia69420
    6:18 They actually do that. When alerted by Batman's presence, they proceed to go in pairs and go back-to-back while they move. I never noticed it while playing, but when I noticed them doing it, it's actually annoying trying to separate them.
  • @comicfan1324
    I will say, although the back to back method is good on paper. There are a few ways Batman would still be able to easily overcome that: 1. Multi takedown. of course Jason would have no idea this technology existed yet, but as soon as he learns Batman is capable of taking down multiple opponents in one movement, they would need to change their strategy which would be difficult. The soldiers have been trained all this time without knowledge of Batman’s new skills 2. Smoke bomb. It doesn’t matter if someone’s watching your Blindspot if they can’t see 2 inches in front of their nose. 3. Gadgets. All Batman have to do is throw two Batarangs to knock them down and they would be easy pickings
  • @bowino489
    It wouldn’t be impossible for Batman to take down the HQ, sure 191 is a lot, but if he uses predator tactics he could slowly pick away at them, it would just take a while, but we’re talking about Batman, possibly the most patient and disciplined man on Earth, he’d be fine. Also if they all file in from the elevator, Batman would be able to focus his efforts on one spot, making it easy to prepare for each wave
  • You should make this type of video for the other Arkham games or hell, even just other games in general, its very entertaining to me to see how someone else would do in the villain's place with all the same resources.