Overwatch 2 - EVERY VENTURE ABILITY | Full Breakdown
237,231
Published 2024-03-28
00:00 - Intro
00:29 - Smart Excavator [Primary Fire]
01:17 - Clobber [Passive 1]
01:52 - Explorer's Resolve [Passive 2]
02:52 - Burrow [Ability 1]
04:18 - Drill Dash [Ability 2]
05:02 - Tectonic Shock [Ultimate]
05:37 - Outro
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
🔴 Twitch: twitch.tv/KarQ
🔔 KarQives (2nd Channel): / @karqives
👄 KarQlips (Clips Channel): / @karqlips
📽️ TikTok: www.tiktok.com/@karqgames
📸 Instagram: instagram.com/KarQGames
🐦 Twitter: www.twitter.com/KarQGames
💬 Discord: discord.gg/karq
👕Merch: karqgames.com/
💼 Business Inquiries: [email protected]
📸 Current Gear/Camera Setup
CAN: www.amazon.ca/shop/karqgames
USA: www.amazon.com/shop/karqgames
UK: www.amazon.co.uk/shop/karqgames
Assistance:
- Kojinatu | twitch.tv/Kojinatu
- Urzu
- @CactusPuppy | workshop.codes/u/CactusPuppy
#overwatch2
All Comments (21)
-
Additional stuff about burrow+drill dash combo: - when dashing while burrowed the cool down is shortened by half - drill dash normally moves you 10m, but 15 while burrowed - you can turn while burrow dashing
-
Drill dash CD is 4 seconds instead of 8 if you’re burrowed.
-
" You can dash in any direction." Doomfist mains punching the air right now. XD
-
Ok, I still say you SHOULD be able to hit an underground Venture with Earthshatter, Terra Surge, and Meter Strike at least.
-
also, to note : since it's shield and not overhealth, it doesn't have to "less ult charging" properties of overhealth, and sym can lifesteal from it
-
Venture can still collect health packs while burrowing. This can be a big deal, since you're also invulnerable for the duration.
-
> basically just meteor strike on a cooldown > Omnidirectional rocket punch that doesnt send them away > Bonus HP for using abilities > Actually special quick melee that encourages you to use it Venture is an apology for making doomfist a tank
-
Something I noticed: Using Burrow instantly reloads the Smart Excavator, so Burrow can be used right as Venture runs out of ammo to continue a combo or to pull out from the enemy team after doing damage (Much like how Doomfist is played)
-
Melee can almost instantly animation-cancel your primary fire, making for great burst damage. That animation cancel combos with either ability to one-shot squishies
-
Myth: Can your Tectonic Shock troll a friendly Earthshatter by knocking enemies above Earthshatter's hit volume? Myth: Can multiple Ventures "juggle" targets in the air using Tectonic Shock?
-
Why is Burrow immune to Earthshatter?? He's literally shattering the earth! Can't my man Rein catch a break??
-
The dash has a shorter cooldown if used while using burrow.
-
One thing to note about Burrow that I haven't seen in the comments yet is that you instantly reload when you enter the ground. Pretty useful midfight for an invulnerable reload + shield recharge + damage burst as you come back out to shoot more!
-
If you burrow while standing on the ground, there's a brief animation where you have to break the surface. If you burrow mid air (at least a few meters off the ground) you dive straight into the ground
-
Can Venture take Symmetra's teleporter while burrowed?
-
Myth/tech: One big tech with drill dash is if unburrowed and dashed into a sloped surface or angled wall it doubles the distance you go, and if burrowed and dashing off a ledge it's both faster and further as well
-
they should make Earthshatter stun them out of burrow... It would only make sense and be a fun niche interaction
-
You can dash right before burrow ends to extend the time you are underground and still get the full super jump afterwards. You can burrow on top of Mei's Ice wall and Lifeweavers petal platform You can use venture's ultimate in the air to fall faster
-
You can burrow into moving cars and ride them. You can do this by burrowing into the road and cars will pick you up as they pass. Can be useful for flanking on that oasis map.
-
you can use your abilities while your ult is active as well