The Fire Temple Music in Ocarina of Time and its Real World Inspiration

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Published 2020-02-25
The Perfect Atmostpheric Song in a video game doesn't exis-
Chanting begins

The Fire Temple in Ocarina of Time has had many stories spun about its so called "controversy." It's a decently well known fact that there are actually two versions of the song, and the version containing the chanting was actually removed from the game very early on. But today we are going to take a look at why the song was changed, what sort of impact both versions of the song had on the fire temple in the first place, and what real world influences may have inspired the game's composer, Koji Kondo, to create the Fire Temple Music in the first place.

Music breakdown starts at 4:37

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All Comments (21)
  • @nam9085
    im muslim and i was extremely terrified when i was playing on an emulator and the theme played.. felt like the biggest 4th wall break i had ever experienced
  • @SnowyCometMMD
    Actually have one of the OG cartridges of the chanting fire temple
  • @Kevtarded
    Ngl I thought the chanting version was the only version, makes my cartridge feel a little more special than it already was
  • @ChibiProwl
    I liked the version with chanting. The chanting added an aura of foreboding, and made you realize (IMO) that the Gorons were in grave danger.
  • "Rated E for Everyone" Wallmaster drops from the ceiling Five year old me: 😳🥶
  • @rinkun6689
    We need more chanting in zelda games, it’s so atmospheric, i love it
  • @zada2423
    They should have brought in a vocalist to just sing the melody without actual lyrics. I’ve always known the original version. I just can’t picture it any other way
  • So I actually borrowed my friends version of OoT waaay back when and was kinda surprised to hear this. As a Muslim kid, I kinda thought it was like these people were praying for Link's safety. But my mother was kinda confused when I showed it to her and thought it looked more like a hell, which would definitely be seen as insulting. That being said, I still think of this version everytime I remember playing through OoT and I still loved that game growing up.
  • When I was a kid I always thought that the original version was Ganon trying to summon the dragon or the Gorons chanting for help. Either way, it left an uneasy feeling and I loved it.
  • @Kyrious
    The thing I love about OOT that no Zelda game after captures quite as well is creepy dungeon themes.
  • @littlekitsune1
    I still have the version of the game with the "banned" theme, and I've always thought it was beautiful. Ominous, but also conveying a sense of strength and power. Fits the religious theme of a temple, the Gorons, and fire itself.
  • @koji8872
    I had the OG version and it was so unnerving. I also told a friend ganondorf spat up blood and they just told me he threw up.
  • @undermeow2359
    The chanting added so much to the atmosphere of the temple imo
  • @meesh096
    I can totally picture the trapped gorons mournfully chanting in their jail cells...
  • @ZombieLeo94
    The chanting felt like the prayers we hear from Mosques. Its quite comforting and mysterious.
  • @Hailstorm273
    I grew up with the original, so when I first heard the new version on the GameCube port, I was shocked.
  • They kinda went back on the "no religious references" rule in Skyward Sword with the Ancient Cistern being heavily inspired by Buddhist religion, if I recall correctly...
  • @MSOGameShow
    Funny how Nintendo "forgot" about their own rule about religion when in the previous game, A Link to the Past, the religion of Hyrule was going to be Christianity (though granted this was on display in the previous two games as well, as Link's shield in LoZ has a cross and some buildings in Zelda 2: The Adventure of Link have crosses on them). There's even concept art of Link kneeling before a crucifix. In fact, Link even does the "Sign of the Cross" during certain events in ALttP.
  • @corporalkills
    My brother always thought that the track was saying “elecktagon lady” which is then what we called it.