My Thesis on KULT Divinity Lost: An Exceptional TTRPG That Hates Itself

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Published 2024-04-18
My take on what Kult: Divinity Lost thinks it is and why it is so polarizing in the TTRPG community.
What it really is and what you can get from it.

Btw the cam problem was fixed by not using a cam. Simple enough...Still trying to nail the sound settings in Resolve
If you like what you see and want to help me unleash my creative thinking bursts into the interwebs more often, consider gifting me a mini:
www.patreon.com/BarlowKeep
ko-fi.com/barlowkeep

--- Useful Links! ---

The changes between editions:
kultrpg428229752.wordpress.com/2019/03/04/when-kul…
Esoterica talking about Demiurge:
youtube.com/watch?v=mTnQ__VSQz
Esoterica talking about Archons:
   • Who are the Archons - The Rulers of t...  
Online tool for intrigue maps:
intrigue.app/#/
github.com/Tiinusen/intrigue
A Keeper explaining all around Kult lore:
   • Kult Divinity Lost, Worlds 1 Metropolis  
Seth Skorkowsky's Kult videos:
   • Kult: Part 1 - Introduction  
To Oakwood Heights:
kultdivinitylost.com/wp-content/uploads/2018/08/KU…
To Kult tools website:
kult.tools/
My favorite Kult adventure playthroughs:
   / @redmoonroleplaying  


--- Other Links ---
Black Rose by Muyo5438 -- freesound.org/s/711277/ -- License: Attribution 4.0
feelings of twilight loop.mp3 by ShadyDave -- freesound.org/s/333811/ -- License: Attribution NonCommercial 4.0
Melancholic Violin Melodies by Fabio_Martinez -- freesound.org/s/731615/ -- License: Creative Commons 0

Background music I used in the video: freesound.org/people/ZHR%C3%98/sounds/544416/
Intro/Outro music by: Barlow Keep
Intro/Outro animation by: Hooxy - www.artstation.com/hooxy


--- Timecodes ---
00:00 Start
01:03 Intro
01:20 Disclaimer
01:32 Why this game hates itself
05:44 My Take On Safety Tools
07:04 Lore & Premise of the game
09:16 Feeling the Vibe of the game
12:56 Going deeper into the Vibe
15:04 How to satisfy players in Kult
20:28 How I use this setting
26:09 Game System & Cool Mechanics
30:37 Conclusion
32:40 Reading the first paragraph

All Comments (21)
  • @BarlowKeep
    Sorry for all the onscreen text disappearing fast, Haven't cought that. I think some of it is still crutial info
  • @mikerojas6513
    This looks like an advanced version of 'Don't Rest Your Head.' DRYH was small and sharp, like needles. This looks bigger and serrated.
  • @neoravencroft
    When I first ran Kult, I fell in live instantly. I really needed a game that was dark enough for my taste and I finally found it. The game isn't made for everyone, but that is why the Horror Contract is made in the game so you can talk to your players about the themes that will occur in your game.
  • @Jcraft153
    A new channel!? With high production quality!? And a backlog of videos!? With only 130 or so subscribers!? The YouTube algorithm has blessed me!
  • @qaztim11
    Out of all the things that would lead me down a rabbit hole of Gnosticism and mysticism eventually leading me to this TTRPG, i would have never expected it to be Genshin Impact, Lobotomy Corporation and Library od RUina. Great video, hopefully i can convince my playgroup to give this a shot since we have been playing "darker" systems for the last few months(Cthullu/Vampire)
  • Thank you for a great video! I really liked it. Recently gotten into KULT but I love it. Would really like more videos about the world, the different dimensions and so on.
  • @Morta1337y
    Would love to see more videos on Kult. I like your video style.
  • @NOopulence
    Me falling in love with Kult sent me down a really deep rabbit hole of learning about gnosticism, the occult and other such topics. I never knew I'd get interested in theology so much. But I became obsessed with learning about where this game had gotten its inspiration from. One thing that has always stood out to me about the setting and lore of Kult is that when you look past the amount of edginess and dark content there is quite a bit of capacity for grandiose but still gritty and solemn Urban Fantasy under all of it. I made the mistake of first talking to some of my friends about this game within the context of the most shocking things i'd read in the book without them knowing about the wider setting and I don't know if I'll ever be able to get their attention back lol I did however run this game once for a few friends. I ran gallery of souls and it went really well. I guess that adventure has the benefit of the characters having done bad things in the past but are still somewhat sympathetic. That adventure is maybe a bit tame compared to other kult scenario's aswell. Some Kult adventures feature just awful characters. Which is interesting to explore in its own way but is a bit too much for some players I guess.
  • The reading of the 1st paragraph along with the art, that was beautiful.
  • @Akeche
    Nothing, nothing. Will ever be as wild as FATAL.
  • @alexroman6424
    Hey dude, just came across your channel, this is the second video suggested to me. Subscribed and looking forward to your content
  • @MegaHasmat
    Before the plague, my gaming group had a lot of rotating gms. After we couldn't easily play together anymore, one of my friends in that group said another guy ran a game with explicit and out of nowhere noncon (Everyone involved in that game was an adult, and the assumed trust soured the game and immediately ended it. They had a talk with him about why that was blatantly wrong). We had never used safety tools before the plague, but I was already starting to incorporate them as I started playing with more and more strangers. That friendly anecdote told me that safety tools are for everyone, not just strangers. Obviously, you do you, and if it works for everyone at your table, then all cool. I will personally never risk the type of situation that happened with my players, and if anyone refuses to use safety tools, then nothing personal, I just wont play with them. There is an ocean of people who will respect those boundaries I have also found that with clearly defined limits, it's easier to draw on other topics for tension. It makes the game more personalized as suitable and safe boundaries are pushed.
  • @milliebolin1663
    "I don't like and refuse to use safety tools... You should check out the kult horror contract." (A safety tool) This basically translates to you being an edgelord who thinks that a player having a problem in the moment isn't valid. Boundary discussions prior to the game are great but consent is ongoing and can be revoked at anytime. Horror is only fun if the players feel safe to be scared. If a player can't choose to use tools to stop at anytime, without repercussion, due to discomfort: you're doing it wrong. "I like to play with adults" has zero baring on safety tools, adults can have unexpected reactions to horror all the same.
  • thanks for the video. modern kult really sounds like 80s/90s urban dark fantasy/horror films as an rpg. I love those films but I'm not sure that's exactly the vibe I want in an occult rpg.
  • @coup-de-grace
    Thanks for the video! As a Christian, no other game has been so disturbing, and thought provoking. I got the 4E book pretty much as soon as it came to Amazon. Since they are the living archetypes who hold the illusion together, playing the Archons and Death Angels like Lovecraftian horrors is the direction I would take it. If I ran it, any SA or CA would be fade to black, for sure. And I'd never roleplay those things with a player. I'm open to everything else as long as the table was.
  • It sounds like some very talented people made the perfect game for people who liked Blasphemous, Call of Cthulhu, Don't Rest Your Head, and the old World of Darkness.
  • @pancake7117
    This sounds really interesting, sadly I don't think any of my friends would be up for it and I don't have the skill or knowledge as a GM to handle all of the heavy topics with the care they deserve