Can you do the ROBTOP LEVELS by SWITCHING EVERY GAMEMODE?
250,305
Published 2024-04-25
Cube - Robot
Ship - Wave
Ball - Spider
UFO - Swing Copter
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All Comments (21)
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Eric skipping all the coins even the easy ones is giving me so much anxiety
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4:24 "The orbs interact the same no matter the game mode" The wave has left the chat
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Switching the swing for the UFO actually makes a lot of sense, because they're both gamemodes where only clicking once does something, as opposed to the ship and wave where you can hold to keep going up
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39:56 the ball goes the same as the spider, you just missed the 2x speed portal so you were going too slow. That’s why you didn’t go far enough.
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I dare you to play and possibly live stream yourself trying to complete the level ‘How to platformer’
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32:21 thats was already a ship part so it should be the wave
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Actually, the second XStep “impossible” part is actually possible. By clicking very precisely, you can click right at the edge of the row of spikes right behind (closest to) the normal gravity portal to not immediately go up, then you can flip and land on the structure. Hope this helps EVW! Edit: someone already said this but I think I clarified better. Sorry!
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Eric: ”Death corridor is impossible” Later: Editing Eric here, I just found a little cheese there which makes this level very PHOSSIBAL
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15:42 this is actually possible. If you land on the spike platform edge u can thrn change the gravity with thr portal and then land on the pillar to thr wave portal
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3:20 that gameplay is built for wave😂
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There were a lot of close calls in the earlier Robtop levels. You really tend to find ways to test the Robtop levels if they are possible with unique changes.
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At 15:40 its possible. You could hit the side of the platform above you with the spikes on it because of the hitboxes, and letting the spider walk into the blue portal to switch gravity
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Every gamemode's kryptonites: • Cube – far and near jumps • Robot – jump pads • Ship – tight horizontal corridors • Wave – spammy sections • Ball – tight vertical corridors • Spider – far jumps • UFO – high jumps • Swingcopter – gravity portals
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I personally think a ship<->ufo and wave<->swingcopter makes A LOT more sense, since swing copter is kinda like the wave in the fact it goes up and down, just instead of it being a zig zag its more like a sine wave
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i think the hexagon force dual is possible with clicking in the middle of the slopes and getting a low jump, depending how the rest of the part plays.
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Maybe you could do a speed version of this where you change up the gameplay speed, like if its orange, blue, or green speed it increases by 1, and if its pink or red speed it decreases by 1, or something like that. An orb and/or pad switch up would be cool, you could group togther blue, green, and spider orbs/pads and every pink, yellow, and red orb/pad and swap them how you see fit. Another idea is to make every gravity change a green gravity portal, but idk how much that will actually change anything.
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When I saw the thumbnail I thought you would do this… Cube-> robot Ship -> wave Ball -> spider UFO-> swing chopper And holy Jesus I actually got it right
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Stereo Madness: 😃 Stereo Madness (3 coins): 👿
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38:40 (Deadlock) you can fall down on the the thrid pillar. Then click the go up to the red. Then a frame later click again and its POSSIBLE.
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300 more get your ticket 🎟