Can you do the ROBTOP LEVELS by SWITCHING EVERY GAMEMODE?

250,305
52
Published 2024-04-25
Can you do the Geometry Dash RobTop levels while switching every gamemode? They way it works is that the gamemodes are switched that correspond with their opposites in the same kind of gameplay category, and vice versa.
Cube - Robot
Ship - Wave
Ball - Spider
UFO - Swing Copter

MERCH STORE
streamlabs.com/ericvanwilderman/merch

BECOME A MEMBER TO JOIN MY PRIVATE DISCORD
discord.gg/XnQZMDC

MY OTHER CHANNEL
   / @vanwildermangame  

FOLLOW ME
Instagram ► www.instagram.com/eric_vanwilderman/
Twitter ► twitter.com/VanWilderman

#geometrydash #gd #robtop

All Comments (21)
  • @PokeDasher2.2
    Eric skipping all the coins even the easy ones is giving me so much anxiety
  • @codeguy11
    4:24 "The orbs interact the same no matter the game mode" The wave has left the chat
  • @PerorbemGD
    Switching the swing for the UFO actually makes a lot of sense, because they're both gamemodes where only clicking once does something, as opposed to the ship and wave where you can hold to keep going up
  • @xGadm
    39:56 the ball goes the same as the spider, you just missed the 2x speed portal so you were going too slow. That’s why you didn’t go far enough.
  • @superchaz5553
    I dare you to play and possibly live stream yourself trying to complete the level ‘How to platformer’
  • @proudtobecdn
    Actually, the second XStep “impossible” part is actually possible. By clicking very precisely, you can click right at the edge of the row of spikes right behind (closest to) the normal gravity portal to not immediately go up, then you can flip and land on the structure. Hope this helps EVW! Edit: someone already said this but I think I clarified better. Sorry!
  • @Mr.Castle.
    Eric: ”Death corridor is impossible” Later: Editing Eric here, I just found a little cheese there which makes this level very PHOSSIBAL
  • @ueIl
    15:42 this is actually possible. If you land on the spike platform edge u can thrn change the gravity with thr portal and then land on the pillar to thr wave portal
  • @Janglin123
    There were a lot of close calls in the earlier Robtop levels. You really tend to find ways to test the Robtop levels if they are possible with unique changes.
  • @ConteStefanon
    At 15:40 its possible. You could hit the side of the platform above you with the spikes on it because of the hitboxes, and letting the spider walk into the blue portal to switch gravity
  • Every gamemode's kryptonites: • Cube – far and near jumps • Robot – jump pads • Ship – tight horizontal corridors • Wave – spammy sections • Ball – tight vertical corridors • Spider – far jumps • UFO – high jumps • Swingcopter – gravity portals
  • @Icedonot
    I personally think a ship<->ufo and wave<->swingcopter makes A LOT more sense, since swing copter is kinda like the wave in the fact it goes up and down, just instead of it being a zig zag its more like a sine wave
  • @JoonaLinden
    i think the hexagon force dual is possible with clicking in the middle of the slopes and getting a low jump, depending how the rest of the part plays.
  • Maybe you could do a speed version of this where you change up the gameplay speed, like if its orange, blue, or green speed it increases by 1, and if its pink or red speed it decreases by 1, or something like that. An orb and/or pad switch up would be cool, you could group togther blue, green, and spider orbs/pads and every pink, yellow, and red orb/pad and swap them how you see fit. Another idea is to make every gravity change a green gravity portal, but idk how much that will actually change anything.
  • @kaiville552
    When I saw the thumbnail I thought you would do this… Cube-> robot Ship -> wave Ball -> spider UFO-> swing chopper And holy Jesus I actually got it right
  • @teigi2350
    Stereo Madness: 😃 Stereo Madness (3 coins): 👿
  • @Arurica1884
    38:40 (Deadlock) you can fall down on the the thrid pillar. Then click the go up to the red. Then a frame later click again and its POSSIBLE.