Behind-the-scenes at a World Class Escape Room

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Published 2021-02-04
Join us as we sneak behind-the-scenes at an award-winning Escape Room and find out what goes into designing the perfect puzzle box.

Support us on Patreon (and access the full 70-minute playthrough): www.patreon.com/PeopleMakeGames

Thanks so much to Brighton-based Pier Pressure for letting us pick apart their Loot the Lanes room. They've got a bunch more: pierpressure.co.uk/

All Comments (21)
  • @jamesliley2760
    The best 'escape room' I've done was outdoors. It took place across a park where my group has to diffuse a bomb. We had to use walkie talkies and gps systems to find lock boxes and finished by cutting a wire to diffuse a bomb with 1 second left
  • @ieatatsonic
    Escape rooms are such an interesting part of game design. It's neat to see how they've evolved from point-and-click roots.
  • @yorkoh5880
    I find it interesting that Quinns' reaction to a giant drill is "Holy Kittens!" Brilliant.
  • @CreatrixTiara
    My favourite escape room moment was actually my first one, at Escape the Room in San Francisco. It was time travel themed, with two rooms representing the same space on two different days. Our literal introduction to the room (a science lab) is interrupted by a lab assistant breaking a clock accidentally. When we got to the Yesterday room, the lab assistant is there cleaning. I went up to the lab assistant to warn them not to break the clock - there wasn't really anything overt saying you had to do that, I just thought I'd try and see what happens. We moved back to the Today room and the clock was back with a clue!
  • @mattball8622
    Seeing how a great escape room is made has reinforced my belief that the two escape rooms I've done before were terrible, haha. No host, linear puzzles that meant you couldn't split the party and paper-thin themes. This video definitely made me want to give them another chance so I can try and find a good one!
  • @brennanruiz1803
    11:03 "Our ultimate goal would be a team finishing without 30 seconds to spare." thinks back to the first escape room I did, where we opened the final door right as the host was about to open it from the other side, hand on the handle even Yeah, that checks out.
  • @Vailskibum
    I've only done 1 escape room, but now I have a sudden urge to do another...
  • @doneinnj
    I have been trapped in this escape room called lockdown since last year
  • @nathandts3401
    I appreciate you, YouTube Stephen Merchant. You may not get to do the sport stuff, but you're still killing it. Bratters did well with the hiring process.
  • @EagleKai
    "Our ultimate goal would be a team finishing with 30 seconds to spare" Had that exact thing happen last time I ran an escape room. Had 33 seconds left on the clock when we finished.
  • @coledalton890
    I’ve worked for an escape room company for several years. You see crazy shit. I feel the hosts pain
  • @aaronpoole5531
    This time last year when things were yknow, not like this... Two of my long time friends from college did an escape room together. It was Jumanji theme and our host heard me saying I'd never seen jumanji and he used that to joke with us when we were in the room. We solved it with something stupid like 10 seconds left and we were all screaming, it was great. I'd love to do this one!
  • @fitandhappy42
    As someone who helped build three of the puzzles for Loot The Lanes this was an excellent watch, I’ll have to go and cough up some money for that Patreon video I guess. :) (...even as someone who built part of it, I still struggled when I had my turn to actually play the room, you’d think having seen the thing being built from wood frames onwards would give an advantage but, surprisingly not!)
  • @lastwolf42
    I was in a class in college that built an escape room and in the week we ran it we had a chat where people monitoring the game (we all took turns based off class schedule) that would update the rest of us with funny things people playing would say or stupid things people would do or what puzzle people were stuck on. I loved that class and that chat was one of the most memorable part to me. Watching people fail can be frustrating but sharing it with everyone who worked on it was genuinely hilarious.
  • @atfruitbat
    It's interesting to see how well these expriences can be engineered for players, and the different roles involved in that. Being a host must be like constantly resisting the urge to backseat drive the puzzle solvers, while also trying to prevent them from breaking all the things! Clearly there's a lot of improv to do as well. Looking forward to the whole Escape Room experience video via Patreon.
  • @shtrguy
    As an escape room owner who designs his own games, this is the best video I've seen on how it's done well. For me personally, I would rank flow above immersion even though immersion is important. I've played plenty of very cool looking, very immersive games that had garbage flow and we failed because we could never figure out "what comes next." When I'm tweaking one of the games I've designed and built, it's usually flow that I'm fixing and not immersion. In fact, this video convinced me that I need to do just that to one of our most popular games where the flow has always been problematic.
  • @MozilloGames
    I've yet to go do an escape room, but my friends and I did a treasure hunt through London, via Hidden City, and it elicited the same thrills explained through her, but all while cleverly drawing you through parts of London and through museums. Good stuff.
  • @vixtravels
    I used to be a travel agent but recently got a job as a "Games Master" for a madly popular local Escape Room(s) & it is the most awesome job I have ever done!
  • The best escape room I've done was Coven at the The Void in Romania. As we were playing, it played animal noises, and we all thought it was for atmosphere, but it turned out that the noises for different animals were triggered by us moving in different places, so when we were presented with a sequence of animals, we had the lightbulb moment and realised it had been us the whole time. Solving the sequence required multiple people and you had to plan the route because someone had to walk through a door and away from other animal triggers.