Zafina Guide:Tremendous buffs, New positive changes. New okizemi Setups Zafinas Must Know.

Published 2024-02-16

All Comments (21)
  • @Theoldhiphophead
    Very informative, you earned this sub. Thanks for you hard work! Look forward to catching up on all your content.
  • @Mokujinko
    Great resource as someone just coming into Zafina. Thanks for all your hard work it makes a difference.
  • @geheimen
    very practical info thx!! subbed.
  • @theaterhobo
    Ty for the techs. I rarely used MTS d1,4 so I'm gonna def try that. And I ran into you online Wednesday night! You destroyed me but it was fun lol. I definitely saved it to study later.
  • @SOULlTe
    I see you have been cooking. I know you have a lot more, and I can't wait to see what you have to share.
  • @Repetz94
    that trap after df41d kinda gives tarantula a meaning to exist really because trt1 is a decent low to throw out there and you can mix it quite well with df1 if they stay on the ground i thinj
  • @D-vb
    her oki play is kinda strong now, very Miguel
  • @MrGosuto
    great video would love more techs
  • Wisdom, I successfully tested all the tech trap, million thanks. I noticed that F3 now lead to full combo as well.
  • @ninjahunter6925
    Thanks for the awesome video! I was just thinking about how her combo damage averages around 50-65 without the self damage but no oki bc of the f2,3,4 ender, so her play is probably geared towards oki setups now.
  • @LoneTaurus82
    Nice to see you back in form and inspired sharing new Zafina tech and tips for Tekken 8 to help all us Zafina mains out. With all of her nerfs and down talk about her by many it's good you are pointing out and sharing alot positves and slight buffs she has now. I was shocked they made the second hit of her MNT d1,4 a CH launcher when I stumbled on it awhile back. It def is situational to throw it out since it ia still -16 on block. I can see how you sort of bait into it by using MNT d1 as a way to control stepping opponents in the neutral. I don't use it enough for that like I should be. The but the follow up 4 has a great pay off in combo damage since it does 27 dmg on initial CH. Outside of that I felt like it had little use initially on day 1 at since they didnt give it a tail flip property to be combo filler like it did when it screwed in T7 but its a nice trade off for sure. Many on want to bash the WS4 refloat tech but it does actually work in practice and I like the extra mixup options she has if they happen to tech roll. Good Stuff man. Keep it coming!!