BLENDER to GODOT 4: Rigging & Animation Tutorial in 5-min #godot #blender

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Published 2023-12-05
Introduction - 0:00
Rigging - 0:42
Creating Weights - 1:30
Fixing Weights - 2:07
Animating - 2:46
Godot - 4:09

MODEL USED: sketchfab.com/3d-models/nova-tech-sci-fi-character-e9aed3264ecd4d219ca86a0d6e26554a

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Welcome to this comprehensive 5-minute animation guide, tailored to streamline your Blender to Godot 4 workflow! If you're looking for a Blender rigging tutorial that simplifies the process, you're in the right place. This video will take you through the steps of Blender character rigging, animation, and how to seamlessly export your animated models into Godot 4.

We'll dive into the Godot import animation process, ensuring you understand the Godot 4 tutorial essentials for bringing your 3D characters to life. Plus, I'll share some Godot 4.0 quick tips to enhance your game design with efficient Godot 3D performance and shaders.

Whether you're a beginner or an experienced developer, this Blender to Godot pipeline guide is designed to help you master fast rigging and animation. Learn the ins and outs of Godot 4.0 rigging and take advantage of the powerful Godot AnimationPlayer.

Don't miss out on the crucial steps that can make your Godot 3D projects stand out. Subscribe for more Godot 4 tutorials, and let's level up your game development skills together! #BlenderToGodot4 #GodotAnimation #RiggingTutorial

All Comments (21)
  • @Gagscwatch
    Godoink was always so hard for me to learn but your video inspired me to work past these dark struggles against a vast world. But hey I guess sucking at something is the first step to being good at it.
  • @vaivs7903
    Just a tip for weight painting: In object mode you can select your amature and then shift select your model. If you switch now into weight paint mode you will be able to select bones with (alt+left mouseclick) and weight paint them as you like. If you can't see the bones go the amature-tab in the amature object. Under the section View Display (or just display) you can tick a box to have the bones always be displayed in front.
  • @sozellicus
    I’ve been apprehensive about animating in Godot and this helped a ton thank you
  • @rgbeans
    Cool video, Ryan Games! I always struggle with rigging my blender models for godot!
  • @maelonais
    nice video - no water, just what people need. thank you! c:
  • @firerunnew
    Please make a video on how to customize your character in Godot. It is the change of clothes
  • @Frag.112
    i like that part where export parameters are blurred, really helps me with godoink game development
  • There something i’ve been wonder since rigging and animating from blender into godot. Ok, so i made a model in blender then rig, animate, and import into godot and it works. What i want to know is what if i wanted to add more animations to my model. Do i go back into the blender file, create the new animations, then export the glb file over the current glb file in godot? Would that work?
  • @CopyCatBlack
    Hi, I have export the animation separately and I am having difficulty in adding the animation in godot4. I export the character and the rig separate. Then I export the animation separately, rig and animation with NLA strip How do I add animation inside the character in godot 4 please help
  • @datdude5886
    Or select vertex in edit and apply the Armature in Vertex group. Thats way to save a time.
  • @sunny99179
    Does it recognize rigify rig ? (I mean godot)