How To Use Every Weapon in 1 Minute or Less Each (Timestamps in Description) – Monster Hunter Rise

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Published 2021-03-25
Here's the Basics and a few Combos of how to play every weapon in Monster Hunter Rise

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Timestamps
0:00 Intro
0:24 Basics For Every Weapon
1:23 Greatsword
2:14 Longsword
3:07 Sword & Shield
3:35 Dual Blades
4:06 Hammer
4:50 Hunting Horn
5:37 Lance
6:21 Gunlance
7:25 Switch Axe Details
9:00 Switch Axe Explained in 20 seconds
9:21 Charge Blade Details
10:30 Charge Blade Explained in 25 seconds
10:55 Insect Glaive Explained in 10 seconds
11:05 Insect Glaive Details
12:22 Basics for Ranged Weapons
13:20 Light Bowgun
13:35 Heavy Bowgun
14:08 Bow
15:16 Outro

Music Used:
Fated Four – Monster Hunter Orchestra 2016
Silver Winged Scarlet Star (Valstrax) – Monster Hunter Orchestra 2018
Ahtal Ka Phase 4-2 – Monster Hunter Generations Ultimate OST
Zinogre Mount Theme from Monster Hunter World Iceborne but it's also me poorly playing on bass

All Comments (21)
  • Thanks for Watching! 😊 And Don't forget to Subscribe for more!! 🚀 Corrections will go here, reply to this comment only if you think there's something I got wrong and I'll add it 🙇 -A with SnS is attacks with shield -In the recent games, apparently there IS a true lock-on function, you have to change it in the options (I had no idea they added this, I barely played World compared to the other games)
  • @leonmercury3732
    Switch-Axe - it's an axe, and a sword Me: Okay. Charge-Blade - It's a sword, and an axe Me: waitwaitwait, hold the phone
  • And for anyone concerned, Gunlance doesn't require you to carry ammo with you, you have infinite reloads.
  • @dp8458
    If you master all the weapons, you become the Avatar
  • @HelixSnake
    I know you only had a minute to go over these but uh quick reload on the gunlance is sorta important
  • @TheRemixGrave
    I've heard X and A so much in this video they don't feel like words/letters anymore.
  • @ghiltavera473
    (Ex)Hammer main here! The main differences between blue guard and yellow guard is that the blue is generally better for hit and run due to it having faster attacks and yellow is better for when the monster is KO'd, or paralyzed due to it having a long combo at full charge while moving forward. You can also swap from blue to yellow and get a full yellow charge, so I recommend using it for silkbind attacks.
  • Charge blade is easier then it sounds, hit with sword until phials are red, charge, switch to axe form, use charges and switch to sword and repeat until monster dies
  • @seanfisher6904
    A quick note to anyone interested in the light bowgun. The mine is NOT a trip mine. It goes off when attacked. This can be triggered by both monster attacks AND hunter attacks, meaning you should be shooting the mine anytime the monster is standing on it. You can also lodge the mine into a monsters body using a certain wire if skill, meaning any attack on the monster is likely to trigger the mine until it wears off.
  • @VanDy361
    Well, im gonna say it like this, if you ever come across someone that's constantly flying through the air like a complete lunatic, with his pet butterfly behind him, there's a pretty good chance that's me
  • @Alpha4Sierra
    This is single handedly the most useful video for beginners. No waffle, every piece of information is on point, and movesets are informed in a logical and coherent manner. Also, thanks for treating us like intelligent people and not dumbing it down. Thanks mate.
  • Literally every other weapon: Just utilize this one mechanic and strung together these 3 input combos Charge blade: so you know those fighting game combo trials?
  • @2CPhoenix
    Here’s a protip from a Glaive main: get in the habit of using the ZR+A wirebug technique to jump in. It’s a lower trajectory than the ZR+X jump, and has to be done with the control stick held in the opposite direction you want to go, but it automatically recalls your Kinsect, and instantly refills its stamina.
  • Legends says that the Lancer is still "poke poke poking" and "hop hop hopping" ,🤣😀 good stuff man
  • @Krystalocke
    "Don't have time to talk about different types of bows" flashbacks to charge blade
  • @greneer6391
    "X and A together is your fadeslash, makes you go whoohooo" xD
  • @pao5563
    why did he suddenly sound like a chad when he's talking about the hunting horn.
  • Generally speaking Charge Mode: Strength (blue) has slightly longer charge times, forces you to move a bit more, and a bit more power but also more commitment/endlag and generally speaking fewer combo opportunities. Performing a charge switch from Strength will automatically put you into LV3 Standard, which will be amazing for some silkbinds or quick LV3 charges. The standard charge mode, on the other hand, has generally shorter charge times, a bit less damage and movement, but more combo opportunity - the spin attack ending with a golf swing, for example, if you get off the strongest swing, you can tap A to do a bonk that you can follow up into the Strength Charge LV3 without having to switch.
  • @redgamma28
    PSA: there is a camera setting that lets you lock onto the monsters! Change from target cam to focus cam, when you press R joystick your camera will follow the monster :) spread the word!
  • @popcanman2
    Longsword tip: if the dead or dying monster is still attackable, you can use it to keep your gauge filled if needed.