The Plague of Unfinished Games

486,019
0
Published 2023-09-04
Unfinished Video Games are becoming more and more prevalent. I'd hoped Video Games in 2023 wouldn't still be the norm, but here we are. From Halo Infinite, Redfall, Jedi Survivor, and even Starfield. Studios just can't seem to stop releasing unfinished games.

Support the Channel!
patreon.com/NovemberHotel

Second Channel:    / @novemberletsplay  

Follow me on Twitch: www.twitch.tv/thenovemberhotel

Follow me on Twitter: twitter.com/NovemberHotel2

Join the Channel to get access to perks!
youtube.com/channel/UC4OWLYVuwj55RzgmBbY2afg/join

New Games 2023 Video Games New

All Comments (21)
  • @kosmique
    we should stop starting off with: "triple AAA studios have gotten into this very bad habit of relasing unfinished games" and switch to: "players have gotten into this very bad habit of buying unfinished games" its not gonna change if the money doesnt change.
  • @LBPofficialmusic
    As long as these companies get the crazy sales they do every year from these half baked games it will never stop.
  • @kaptenhiu5623
    But.... No matter how unfinished the game is, the shop is always guaranteed to work flawlessly! 😂
  • @gaming_bigfoot
    Imagine if you hired a plumber and they left you with leaky piping, and when asking them to "fix it and do it right this time" they just say "be glad you even still have pipes" and leave you with the bill
  • @mansonfd7835
    And funny how some Indie's early accesses have more stable release than nowadays AAA's buggy releases.
  • @VisibleToeHead
    Personally, I would like to thank these companies for their incompetence. They broke me of my lifetime addiction to gaming.
  • @ReaIHuman
    Anytime I hear a new game is a "live service" it immediately goes to my never purchase list.
  • @xelldincht4251
    1. Never buy games on launch 2. Blacklist greedy companies (EA, Activision, Take Two,...) and don't buy their games 3. Buy good games (indie games, AA games, or games from older console generations) and recommend them to others 3 easy steps that would make fixing the game industry easier
  • @user-pc7ef5sb6x
    I call it "The Great Creative Stagnation".. Its not just video games, it's ALL forms of media. Films, TV shows, Art, music, comedy... It's all very corporatized, by the numbers. What killed media is the high priority on monetization
  • @CoolExcite
    Another funny thing about this "launch first fix later" mentality it that it directly contradicts with the battlepass business model. Anybody who would've been a paying customer in one of these games is never going to want to go back to a game 2 years after they finally fixed it since they already permanently missed out on thousands of items in that time by not constantly playing the game while it was broken
  • @N-GinAndTonicTM
    I've been on a bit of a single player binge again. Spyro, Wolfenstein, Dishonored, Just Cause, Metro, Bioshock, Borderlands (for the most part); you name it. And I forgot just how much better these experiences are than anything remotely online/co-op.
  • @moyako1802
    One of the things I miss from the pre-internet era. Games had to be as finished and polished as possible, because you couldn't just download a day-one patch. Also, expansions had more substance, unlike the deluge of tiny DLCs we have today
  • @trich742
    I've been going back and replaying old xbox and 360 games, and it feels so weird and nice playing a fun game that doesn't have battle passes, missing content that's vital to the overall story, stores that sell cosmetics or level boosting items.
  • @al470ex12
    Imagine getting uncooked stake and the chef says “you don’t understand how hard it is to be a chef, no refund!”
  • @jakedizzle
    There’s really too many people that defend shoddy products for whatever reason. When you call it out they call you a “hater” or just acquiesce and say “It is what it is.”
  • @user-vg8ox3he1i
    As someone who did product management in tech you might be surprised to know how often I was asked to do less than the team was capable of doing and how slowly we were told to move on projects. How we shouldn't respond to common user feedback without doing a month of user research first. How little the product owner understood about setting priorities based on capacity. I watched good dev teams turn rotten because of poor management practices. People just give up and start turning in the bare minimum because that's what they were being asked to do
  • @jazzyj7834
    Software as a Service ties into the WEF's old slogan of "you'll own nothing, and be happy". And yes, they absolutely said this publicly. It was removed from their website and the video that showcased it was pulled from YT after the backlash. For those who saw the original video, it's undeniable. For those who didn't, unfortunately they've scrubbed the evidence after getting pushback to it. Anyways, the idea was never about preventing people from having access to things in this WEF plan. It was about top down regulation for all aspects of life by converting ownership of property into rental or leasing of a product. That way, they could put pressure on companies rather than individuals to alter how the masses operate in their day to day. Using systems like DEI or the ESG score that most companies are subject to nowadays, they can push a certain agenda down onto the entire population that is now subject to terms and conditions from a corporation rather than owning a product and being done with a company. This hitting the game industry is just a byproduct of a much larger agenda to control the world - and I realize how tin foil hat conspiracy sounding that phrase is, but sadly in this instance there's hard evidence to back it up.
  • I am scared that now AAAs will use early acces as a excuse for unfinished games due to the increased trust for early acces because of indie or AA games like ultrakill and battlebit
  • @nv_spartan1771
    NEVER EVER PREORDER. Quit rewarding devs for their bad habits.
  • @CHEESE3194
    I'm a future game developer and in my senior year at university. From what I've seen the next generation of game developers and designers are disgusted about what's happening to our beloved industry. We're learning from their f*ck ups and hopefully we will be able to stand up to corporate greed. In summary there is still a light at the end of the tunnel. It will get better once we get the old hats out, I Promise.