Has AMD Fixed FSR 3 Frame Generation?

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Published 2023-12-07
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Video Index
00:00 - Welcome to Hardware Unboxed
01:31 - FSR 3 Frame Pacing in Avatar Frontiers of Pandora
05:10 - FSR 3 Image Quality in Avatar
09:17 - FSR vs DLSS in Avatar
10:14 - Final Thoughts

Has AMD Fixed FSR 3 Frame Generation? - Avatar Frontiers of Pandora

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Outro music by David Vonk/DaJaVo

All Comments (21)
  • @PeakKissShot
    The UI isn’t due to FSR3. The developer is supposed to render the UI separately and overlay it on top of the generated frames
  • @Astrotripper2000
    I was really surprised how well it works in Avatar. It's way better than I expected based on my previous experience with Forspoken. My PC runs Avatar at about 70 fps maxed out (FSR 3 ultra quality) at 1440p and with frame gen on it sticks to 100 (which is max refresh rate on my monitor). Most importantly, it feels properly smooth. Also, FSR 3 ultra quality looks good, no noticeable artifacting as far as I could see. The UI issues with frame gen suck, and the sad part is they are easily avoidable. I really don't feel like this glow/blur around UI elements adds much. I think they should have disabled this when FG is enabled. But anyway, glad to see FSR getting better.
  • @leonthesleepy
    That's a lot better than i expected for the image quality for FSR 3, this is going to be great for everyone since FSR isnt locked to just PC or AMD tech
  • @garryarganis5801
    thats very impressive for AMD, starting to catching up to Nvidia's DLSS is not an easy task.
  • @marekciostek1458
    To achive clear interface it should be rendering separetly to the main frame (without FSR/DLSS and Frame generators) and apply on the already rendered frame just before showing it on screen. But this 2 way rendering technike must be implemented in game engine.
  • @bearwynn
    the problem you're seeing here with the UI half rate render is because of piss poor communication to the UI Art team about the limitations of the tech. I am sure many of the technical devs are pissed off / frustrated that its a thing too, and just never get given the time to change the games UI because it was all likely designed before they realised the constraints of the tech.
  • @Zerod-rn3ye
    Kind of surprised that for UI developers don't just do a second post process pass and apply HUD elements then, well after the point of upscaling. This would actually be totally fine because HUD elements are typically insanely cheap.
  • @NovusDundus
    All we need now is adaptive FG that can kick in if native FPS drops below the intended refresh rate. Like how adaptive resolution kicks in to maintain the FPS.
  • @nimrodery
    There was supposed to be some kind of technical reason NVidia couldn't make frame generation work on anything but the RTX 4000 series. Anybody remember what that was?
  • @limemason
    Note: You can enable Frame Generation without even the ultra quality upscaler by disabling the scaling option, but keeping the upscaling method as FSR 3.
  • @Radek494
    Finally a good showcase for FSR3
  • @e1ectrino
    Always good to see improvement, nicely done
  • @gokhan777
    Great review. I just want to make a small request for future, can you include 1440p and 1080p quality of FSR2 quickly as well? Just half minute would be enough probably :)
  • @riba2233
    great video, thank you so much for doing these analyses!
  • @devindykstra
    So about that UI issue. I thought some games rendered the game world and UI separately already, for dynamic resolution scaling perhaps. Can the game do that? Render the game world, then use framegen on that, then add the UI on top? That sounds like an obvious solution.... Is there a reason why they don't?
  • @TalonsTech
    You can definitely use Frame Generation to push FPS higher than native refresh rate. You simply have to enable Fullscreen Mode. Borderless is active by default and it does lock you to native refresh max. Simply enabling Full Screen allows for beyond max refresh rate FPS with Frame Gen On. I tested both FG On vs Off in Fullscreen mode and it does push FPS up over 200fps.
  • @Nite-Lite-Gamers
    I done my testing last night on the 7900xtx and I was very impressed to be fair. I had all the settings on the highest they could go but I did notice the game was using nearly 14gb of vram but your right, the jungle area just blew me away visually...Best Ive seen yet...