games accused of stealing from other games...

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Published 2024-01-26
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With the recent release of Palworld one thing is clear: sometimes popular games get accused of stealing from other games and plagiarizing games and ideas.

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All Comments (21)
  • @MikeLovesTacosXD
    CastleMiner Z was fuckin' siiiiick. Had an absolute blast with that game.
  • @ElNeroDiablo
    Regarding the modder adding Pokemon to Palworld - he was paywalling the mod behind his Patreon so Nintendo went after him, likely under the guise of Commercial Infringement, as he was making money off their IP (as Nintendo is the publisher of Pokemon games, GameFreak are the devs) without their permission. Edit: Friendly reminder that until the Quake series of game popularised the term "First-Person Shooter" every game released after DOOM in December 1993 until Quake was called a "Doom Clone" and nobody tried to sue other game devs over making a "Doom Clone" - hell, id Software (makers of Wolfenstein 3D, DOOM, Quake and the engines for those game franchises) actually *licensed out to other game devs their game engines*. "Super Noah Ark" on the SNES used the Wolfenstein 3D engine for the SNES, Chex Quest used the DOOM engine, Hexen & Heretic (both by Raven Software) used the DOOM engine, GoldSrc/Half-Life Engine from Valve was evolved from the Quake engine (and then further evolved in to Source (Portal series & TF2) & Source 2 (DOTA, Counter-Strike 2 & Half-Life: Alyx)), Star Trek Voyager: Elite Force & Star Trek: Elite Force II used the Quake 3 engine, OpenArena is an Open Source Reverse Engineered clone of Quake 3 Arena/Team Arena (which can run anything powered by the Quake 3 engine if you've got the approprate files)...
  • @the_master9608
    People tend to forget that most works of fiction are inspired from each other
  • @SgtTankDempsey
    Remember when every shooter released after DOOM they where DOOM clones
  • @Chaotecsix
    It seems the determining factor if something is inspired by or a rip off is how successful the second product is
  • @calidara3236
    The reason the palworld pokemon mod got nintendo/The Pokémon Company on him right away is because he was going to sell it, he only makes his mods available thru his patreon for which you obviously have to pay. So easy target since he can't hide behind it just being a 'fan thing' but is clearly done for profit. It's pretty much a warning shot to any other mod makers from nintendo/The Pokémon Company that are thinking about releasing a similar mod.
  • Bro, CastleMiner Z is a nostalgia trip. I remember playing for hours with my friends back in the day. I remember when we wanted to go to Ore Land, which had all the various ores like Coal, Iron, and Diamond, we would dig a tunnel all the way there to avoid the monsters. There was a sense of power suiting up from Ore Land with Diamond guns and tools, then heading to Hell to get Bloodstone. It sucks that it isn’t on Xbox One because I would definitely playing it again for old times sake.
  • @fshoaps
    These 'lowercase' videos are literally my favorite thing to watch on YouTube.
  • @KollektorKahn
    I don’t think palworld has anything to worry about. It’s different looking enough. Saying you can never be inspired by something and that can not be done is ludicrous. Nintendo needs to play this very carefully because if they win it will set a dangerous precedent to creativity. Also how can Nintendo go after a community made mod that doesn’t make money? There are thousands of mods for fallout and I have never seen one taken down for ip infringement.
  • @SourRobo8364
    Never forget: DC sued Fawcett Comics because they said Captain Marvel (Shazam), was plagerism of Superman. And DC won.
  • @SoulGizmo
    Imagine if pokemon told you the rates of capture chance 😮
  • @lonewolffang
    I said the same thing about Nexomon. Nintendo barely even looked in their direction, yet PalWorld us getting all the heat. To me, despite the modding, it feels like they're being somewhat selective.
  • @dietdart
    Only ogs played castle miner z on the 360
  • @legitzkrieg
    Pokemon wasn't the first monster collecting game either. They were inspired by other games just the same.
  • @sneakysnake3049
    Damn a game has cute monsters AND you can catch them?!? Must be ripping off Pokemon🤷🏽‍♂️
  • @reisnoli
    For Palworld a lot of Pals do look similar, but I think it's more of a "inspired by" not "copied"
  • @MegaXboxgeeks
    Have you seen what’s currently going on with that game that stole a bunch of operation harsh doorstop’s assets?
  • @PikaLink91
    5:30 Yes... it is STILL plagiarism. You can use something as inspiration, as long as the final design is original enough that people don't get the too confused. Like, the Pal that looks like a crossbreed of Totoro and Electabuzz I wouldn't call plagiarized because while you may from the colourscheme and the black bolt on its stomach immediately draw associations to Electabuzz, the design itself, in my opinion, is distinct enough to be its own. Where the rodent creature at 3:48 has blatantly stolen its tail from Raichu. I had an associate who drew fan art of FNaF animatronics and came up with "his own original characters". One day he proudly showed me a drawing of Bonnie (or was it Springtrap?), with the ONLY "original" touch being a missing leg and a big scar on its belly. I was of course nice and praised his work, but my inner voice said: "Dude... that's just Bonnie with a missing leg and a scar on its belly... that's not YOUR character". If we are following your logic, that it is okay to use reference material as inspiration (which it totally is), then he should have used Bonnie as a base for his character (could totally have made it a bunny as well), but then make the final design distinct enough that while I may have been able to tell which character it was based on, I'd still in good faith be able to say: "Wow, that a cool new design!" If you show me Dante from Devil May Cry and just remove his jacket or give it new buttons, that's still Dante. Jacketless Dante doesn't make him YOUR new and original design. 2B from Near with a new dress is still 2B from Near. Pikachu with pink fur instead of yellow is still Pikachu and I could go on. Also, I am a writer who constantly borrows and gets inspired by other works of entertainment from all across the entertainment industry, and I constantly have to put myself on a leash and ask myself if what I just wrote in my newest book is transformative enough to call it my own, or if it borders on plagiarism and has to be change up more. Granted, no one reads my shit anyway so no way would it ever get caught by the law anyway... but as a creator I wanna be able to be proud of my work, and I can't if I feel that I am stealing, rather than being inspired. So as a creator of ANYTHING, the line between inspiration and plagiarism is a thin, sometimes blurry line, you'll constantly have to have in mind and cross ref with yourself. Can you, in good faith, honest to yourself, look at you creation, and say it is yours? Or does it have too many similarities with the thing it's "based" on?