Ultimate Doom: Knee-Deep in the Dead (Episode 1) - Ultra-Violence Speedrun in 5:13

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Published 2023-01-07
Runner: Zero-Master
Date: 2023-01-04
IWAD: Doom.wad
Category: UV-Speed
Map: Episode 1
Sourceport: DSDA-Doom v0.25.2
Time: 5:13

Description:
Since ExM1-ExM7 legacy timing is more or less abandoned I'll probably get around to doing some ultimate doom speedruns again.

5 seconds faster than the previous record by Vile, uses the intercept overflow on E1M8.

Sub 5 minutes would be a nice goal here, this run was overall worse than vile's, but obviously saved lots of time from the intercept overflow and not having to pick up rockets on e1m6 (roughly 14 seconds total).

Map comments:
E1M1: I'll take 12 seconds here for now, not too difficult to get 11 but it's a bit annoying to reset for it. Of course skipping mega armor would be ideal to save about 2 seconds, but then you lose many more runs on e1m3.
E1M2: 24 seconds is ok here, though 22 is easy if you get the zombieguy to open up the door on the way back from red key and if there are no issues in the exit room.
E1M3: Seemed like it went ok at the start, but 43 seconds is not good, got blocked too much in the end. Unlucky to have the last barrel hit me like that.
E1M4: Always get either 15 or 16 seconds here, bumped the wall and lost out on 15 here.
E1M5: Another level that went ok, nothing amazing and nothing terrible, lots of smaller mistakes though with opening the doors, heh.
E1M6: No idea how I got stuck that long on the lightpost, it was like it grabbed me.
E1M7: Not a bad time, but could have been a couple of seconds faster.
E1M8: A new setup for the intercept overflow that's easier for an episode run, 22-23 seconds is about average what I get in practice here, so the time wasn't awful, but it's possible to get 17 seconds or so. Unfortuantely getting a good time is completely luck based, but getting the trick itself requires no luck.

Overall a very average run and easily improveable. Under 5 minutes will happen one day.

I've got a few more iwad runs that are easily improved with some route changes, hopefully I'll get more of them done in the coming weeks.

All Comments (21)
  • @OmarHyari2009
    This man beats a whole episode in half the time it takes me to beat E1M7.
  • β€œGosh, how is he going to take down 2 Barons with 100 shells, 93 bullets and a rocket in 30 seconds?” *E1M8 happens β€œOh”
  • The Year just started and you have already did a WR that does the previous one in 23 seconds. Insane.
  • @WrenFJ
    That E1M8 skip, holy hell!!
  • @billabobyt
    Cool to see the overflow used in an episode run. Looking forward to whatever you have planned next.
  • @Jeyekomon
    It feels kind of satisfying to see that even in this run you can still see many minor imperfections that can be improved to save some seconds. It means that the Doom is really a challenging game for speedrunning.
  • @pinktooth5473
    I'm always stoked when I see you working on the classics. Stay up and stay safe out there. Bless up and respect, meng. Keep up the rad work. And that intercept overflow business is really interesting!
  • @arpy4428
    I was getting ready to see another epic void glide between the lanterns on Phobos Anomaly then you pull out a new intercept overflow path, further proving that there will never be another DOOM runner like you. GFG!!!
  • @Harzexe
    Loving it! Absolutely loving it! πŸ’™πŸ©΅πŸ’™ Back to the roots! 😎
  • @lod4246
    Nice, I caught the video before the 5 minute mark.
  • There is no stopping this man! What's next?! Nightmare world records for all episodes of ultimate doom!
  • Still love seeing the original maps getting pushed! Excellent run, thanks!
  • @yawg691
    I'm happy to hear about exm1-exm7 basically being abandoned. M8's needed love too lmao