Assassin's Creed Climbing Parkour is Evolving, Just Backwards

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Published 2024-04-13
Assassin's Creed Climbing System is Evolving, Just Backwards

The old Assassin's Creed climbing system is better than the new one -

People complain that the old system takes too long to climb buildings, but that is just what I like about it. The new version you can just climb up any wall incredibly fast and jump to a ledge that is over 10 feet above the character. This is increasingly unrealistic like Uncharted and simply not fun.

I like the old system because you can't just climb up in a straight line. You have to go around the tower to a part that has a window you can climb up. Doing this is like a small maze finding the right path to get to the top of the tower, building, church or whatever you are climbing. I enjoy rock climbing in real life and it is just like this, you can't just go up in a straight line, you have to find a path with places to put your hands and feet.

When I see old churches or castles I like to make a plan in my head of how I would climb it. Is there a ledge, crack, or sculpture in the rock that I could use to climb. It's a maze going up the side of a building and the new AC games have lost this. Climbing is no longer fun for me because it is so unrealistic since no one can make the jumps in the new system. Say what you will about the graphics in AC 1 - Revelations they had very realistic climbing mechanics.



In This video I am Showing You Assassin's Creed Climbing System is Evolving, Just Backwards in games like-

Assassin's Creed (2007)
Assassin's Creed II (2009)
Assassin's Creed: Brotherhood (2010)
Assassin's Creed: Revelations (2011)
Assassin's Creed III (2012)
Assassin's Creed III - Liberation (2012)
Assassin's Creed IV: Black Flag (2013)
Assassin's Creed IV: Black Flag - Freedom Cry (2013)
Assassin's Creed Rogue (2014)
Assassin's Creed Unity (2014)
Assassin's Creed Syndicate (2015)
Assassin's Creed Origins (2017)
Assassin's Creed Odyssey (2018)
Assassin's Creed Valhalla (2020)
Assassin's Creed Mirage (2023)



This Video Also Showcases the Graphics Evolution in Every Assassin's Creed Games in Series till now... EVOLUTION OF GRAPHICS IN AC Games

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All Comments (21)
  • @LiamRoasts2465
    Edward can climb on broken window glass without a scratch, well just like he told bonnet, "every finger is a fish hook, that how u tell a true sailor"
  • @Hasieve
    Older AC climbing is like a puzzle. You have to figure out where to climb. Unlike newest AC games, the characters just climb straight up and it is boring.
  • Origins technically doesn’t let you climb everything, there does need to be some tiny semblance of a handhold, even if it’s just a vertical line in the design of the building. Odyssey was the first game to truly let you climb anything regardless of visible handholds
  • @Realshadow77
    Back in the day when they got rid of the crossbow in AC1 because it didn't fit the time period and invented a new Assassin gizmo when they wanted Ezio to be able to climb even faster, despite his advanced age. There was a tasteful blend between realism and sci-fi in the earlier games that's just missing nowadays.
  • @ED-yy4te
    It's not evolving backwards. It's returning to monke
  • @5persondude
    AC1’s slow climbing speed forces you to think more “strategically” (for lack of a better word) about where you choose to climb. Sure, you could just scale a building vertically, and 9 times out of 10 you’d have enough windows and wooden stakes to make it up, or you could take a second to look around for a ladder or boxes/wagons to keep your momentum going. This is especially important during chases, where guards will chuck rocks at you and knock you down if you’re climbing within their view for too long.
  • @MrAllen-cc6jh
    I actually liked the more grounded parkour in the older games even though Unity has the most fluid animations. Odyssey is the worst in my opinion because it feels janky and inconsistent: sometimes it plays like the older games where you actually need specific architectural details to climb, and other times you can't climb what may as well be a ladder. Valhalla seems like an overcorrection to the point you can climb basically anything and any surface as long as it's not a pointy log or icicle, while this is something Mirage actually addressed pretty well.
  • @Haad-Shaheer
    Leap jumping while rock climbing is actually real. It is known as "Dyno" in rock climbing. Today's longstanding official world-record dyno is 2.85 meters (9 feet, 4 inches), set by Denver climber Skyler Weekes (height: 6-foot-5; ape index: +6 inches) on July 3, 2010, at the Cliffhanger Games/World Cup event in Sheffield.
  • @nevekserrot63
    I'm Brazilian and I'm using Google translate because I wanted to say that your videos are very good and are reaching a huge audience and I never gave up man, keep going, you can do it, I was thinking
  • @diegosmaxi
    Leap jump killed climbing in Assassin's Creed. When I played Assassin's Creed 1 for the first time, it blew my mind to see how realestict it looked climbing. Seeing how the character was stretching his arm to reach something to grab and climb was something incredible, something "truly next gen" as the box says. Now it's like, "bro, wtf?" "How is that even possible" "Is he spiderman or a monkey?" "How does he can climb if he's not grabbing anything?"
  • Everything from origin to now looks broken to me. They can climb anything anywhere like monkeys
  • when i play origin, i notice bayek move to a part where the walls has a texture that can be use as a climbing point
  • @bigguy6748
    Ac 1 is the most believable but unity has the most fluid animations
  • @Blazerri
    AC2, AC3 and Unity are my all time favourites
  • @vedadtah
    They should bring back hook blade to make it look less ridicilous instead of jumping up 10ft while climbing.
  • @Erispedia
    Syndicate: “Climbing is wasting time”
  • @YCNKAOS
    I hardly ever climb like this in the earlier games up to Brotherhood, save for on viewpoints where that is the point. There are so many opportunities for free-run sequences to reach the rooftops and wall ejects to replace the often very slow movement of clambering onto the top of a beam, ledge or building. This makes things much less boring. A lot of Connor's, Edward's and Arno's newer animations like sliding and vaulting are welcome additions but the lack of control in every other aspect took away a lot of the fun. And the leap jump is like watching paint dry. My advice for Ubisoft is to remove that, and bring back free-run sequences and everything demonstrated in the first virtual training in Brotherhood.
  • @nevekserrot63
    I was thinking these days that no single person is greater than our capacity, you know, I just wanted to say that and thank you for this entertainment, thank you
  • @Carlisho
    The beauty of AC1 was mastering the side eject mechanic