What Was Mario Maker BEFORE Mario Maker?

53,074
0
Published 2024-06-11
my super cool mario flash level:
pastebin.com/U8sumSy3

LINKS ➤
sub here:
   / @chillyn  
twitter:
twitter.com/chillynyt

Music Used:
Staff Credits - Luigi's Mansion @SilvaGunner
Title Screen - Mario Maker
Title Screen - Wii Sports
Your Name Please - Earthbound
Sky Station - Super Mario Galaxy 2
Overworld - SMB1 Mario All-Stars
Title Theme - Super Mario 63
Title Screen - Mario Maker 2
Rose Town - Super Mario RPG SNES
Hydrocity Zone (Act 1) - Sonic 3
Super Pipe House - Super Mario RPG SNES
Credits - Mario Maker 2
Muda Kingdom - Super Mario Land
Flower Garden - SMW2 Yoshi's Island
Ground Theme (Create) - Mario Maker
Title Theme - Mario Builder 64
Title Theme (Mario Maker) - Smash Bros Ultimate

#mariomaker2 #mariomaker #mariobuilder #nintendo #fangame

All Comments (21)
  • @chillyn
    so.. my level code exceeds the character limit on everything... Sorry you can't play "Bowser's cool level" ://
  • @DeCryptid23
    I love how basically every time I find out about some unreasonably well polished Nintendo fan project, the creator just happened to go on to make some critically acclaimed Indie game.
  • "Some kid put their heart and soul making this at their Grandma's desktop" That was me, I am that kid.
  • @stoeptegel4382
    Not even mentioning Lunar Magic in this video should be a crime tbh
  • @DE23
    How did I only just now learn that the guy who made Super Mario Bros. X and the guy who made Terraria are the same person?
  • @SmashMaxLP
    The way my jaw dropped at the Terraria reveal lmao
  • Great video! Mario Builder and SMBX were always my go tos in terms of level creation before mario maker was invented, so much nostalgia for me. One thing just adding onto the video, SMBX2 has an entirely new pull to it as well, aside from the general level creation tools, it now supports the programming language lua, so you can literally code anything and everything (wall jumps, npcs, new characters) It's just insane to me how much the nintendo community is willing to go just to make level design programs lol
  • @mastersonic2022
    Before SMBX became my go to, I used to play Mario Worker (From Mario Forever) and Mario Builder (From Ting-Thing). Good memories!
  • @Ian-ox7gu
    It's crazy the fact that the creator of super mario bros x it's the same creator of terraria, both games are my childhood lol.
  • @cheezeeshoo7373
    Latest smbx2 releases are really nuts. Like, someone actually made episode that is basically Wario Land 4, with most mechanics from the original actually ported into it. And then there is a Yoshi's Island episode, with baby mario, red coins, eggs and lots of other stuff that works almost exactly like the original. Also funny that you said "it's no longer mario engine, it's platformer engine", because the program itself for smbx2 is literally called Platformer Game Engine.
  • @Poyostar
    Super Mario Flash and Super Mario Bros. X walked so Nintendo could take notice of the fact that people want to create their own Mario levels, and make their own series of games to make those dreams come true officially! Really like the deep dive, though I am shocked that you never mentioned that Super Mario Flash had a direct sequel that was more in-line with Super Mario World.
  • @ricd5553
    Lunar Magic was my first experience with Mario Level editing. OG's will remember that program.
  • @tassaron
    Oh! The game engine YoYo Games bought (GameMaker) was how I learnt how to code, before they bought it. Not sure how it went over time, but initially the acquisition made the GameMaker community slightly better! I remember Mario Flash being kinda clumsy compared to some other Flash platformers of the era, though it wasn't unplayable by any means. I did not remember the level editor at all, so clearly I didn't play it enough to acclimate to its quirks
  • @SydneyIsSleepy
    10:50 i have never screamed “WHAT” so loudly in my entire life HOW DID I NEVER KNOW THIS HUH
  • @JohnTK
    Super Mario 63 was my childhood and was also my first introduction to the concept of a level editor.
  • I remember Mario X fondly. My favorite memory was learning how to replace sprites so I could turn SMB3 Bowser into Galacta Knight(wasn't the fat version) for a level I made!
  • @notlu259
    fun fact: the creator of mario builder made his own game called platform builder, and its extremely similar to mario builder, but with tons more stuff, for ex. the builder menu is basically exactly the same.
  • @EeveeEuphoria
    i have big time nostalgia for SMBX, and i'm so glad SMBX2 exists as a great continuation of it ...one day i'll continue working on that episode i'm making for SMBX2 lol
  • @lorenzo8162
    super mario flash, 63... all of this gives me some good memories, of a time without responsabilities for a kid who loved level editors