Unreal Engine - Spatial Inventory Tutorial (1/4)

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Published 2020-11-16

All Comments (21)
  • @SaberVS7
    For anyone on UE5 or later UE4 versions, if you don't see For Loop as an available node in your Widget BPs, go to a BP for a Character, create your For Loop there, and copy-paste it into the Widget BP as needed. Seems it's a bug that got introduced some time in 2021 and is still unfixed as of 5.0
  • There is literally enough videos on this channel to remake Escape from Tarkov in UE4. Great videos and tutorials, keep up the good work!
  • @gabeeternal793
    I literally spent 6 months trying to figure this out and the moment I get back into game development, I find your videos. You are a god send my friend
  • @Al_Keatinge
    Wow a lot of people are really gonna love this and appreciate the amount of time and effort you put in! Thanks
  • @netherworld8196
    If anyone is wondering the vector x vector has just been replace by add. Just type + in and it’s in operators.
  • @Blackd0nuts
    Hi, thank you for this! This tutorial is exactly what I was looking for and you seem to know what you're doing. I love that you show exactly the end result at the beginning of the video (something a lot of tutorial channels on YT should learn to do^^).
  • @ethanreaper
    For anyone doing some T/S with the grid lines not showing up (UE5), change from "Event on Initialized" w/ the delay to "Event Construct" under your Inventory Widget. Seen at 41:25
  • @pixys6856
    I remember I tried this tutorial 2 years ago in UE4 when I was a beginner and I had lots of errors and I was so confused, now I just did it in UE5.3 without a problem, thanks a lot for your tutorials!!! If anyone has any problems with the code in UE5 leave me a message, maybe I could help
  • @nKe.
    You have no idea how long I've spent looking for a tutorial like this and suddenly youtube recommends me this. Awesome
  • @kylemason01
    Omfg I have waited a long time for someone to show me how to do this kind of inventory! You are a god!
  • @JoblessJoshua
    Thanks for the tutorial! Just finished part 1. Managed to get it to work even on 5.3, but I needed to put in a simple add node instead of the vector2d + vector2d you had in the video, since apparently lots of maths nodes were removed in version 5
  • @UER69TPS
    Perfect ! Exactly what i was looking for. I just guess i'll have to implemant my own pick up system. But really thanks a lot for this awesome content !
  • @ScoutOW2
    Bruh, imma subscribe to you because of this, every year or 2 i searched up how to do this and no one ever showed how. There were a few payed resources but nothing reliable. Thank you, seriously, thank you!
  • @zsolezk
    THIS!!! ... is the tutorial to watch if you want a fully functional inventory widget for a FPS like setup. Do not get old and get gray hair watching other inventory tutorials like I did.
  • @gearofmetal23
    Thank you for still continuing and creating tutorials man. You're a inspiration for the community.
  • @wegotguns3325
    Any noobs (like me) using ue5 and getting stuck with the multiplying part, you have to use a convert integer to float node first.
  • @hex.vagyok
    Finally somewho who knows what he's actually doing. Thank you!
  • @fish3010
    Props for this! Well done and well optimized for being modular as is required in the industry.
  • @danielrose1998
    Hey @Reids Channel, I wanted to say that I think you're videos are really amazing and detailed where as a lot of videos on YT about UE can seem very confusing you really help to explain everything in a way that's easy to digest. I was wondering if you had considered making a video on how to save the ItemObjects in the InventoryGridWidget? I feel like for most games that people would want to implement this in, like a survival or EFT-like game, it would probably be a necessary feature to be able to save what is in a player's inventory. I realize that this might be a complicated process and not the easiest to do in blueprints (I've seen that you have another series where you cover saving and loading in C++) but I think it would be very beneficial to a lot of people and to your community. In any case, please keep making your videos as they are diamonds in the rough here on YT, thank you so much 🙂