FORGET Combination Blow, This NEW Prismatic Hunter Build Is TOO Much Fun

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Published 2024-07-25
In today’s video I have a hunter build for you that DOESN’T use Combination Blow and is arguably more fun and engaging than the widely used Punch Hunter ever could be!

DIM Link: dim.gg/3vxpska/Prismatic

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Edited by Jude - twitter.com/heretoomars

Prismatic Punch Hunter is a fantastic build, but after maining it since the launch of The Final Shape, it was admittedly becoming stale, so I set out to create a new build that focuses more on ranged combat while still retaining the potency of the Punch build, and I’m confident what you’re seeing today is exactly that. The main focus of today’s build is the Gunpowder Gamble Grenade and the Threaded Spike Melee, where using one fuels the other, and vice versa. We will also be taking advantage of Exotic Class Items in this build, and while I know that for some this is a turn-off, I’ve made sure to provide several rolls that accomplish similar synergies. Mainly though, you will need at least a class item with Spirit of Caliban, since this will basically allow a single throw of our Threaded Spike to fully charge our Gunpowder Gamble, and if caught, will almost always give 75%+ of our melee energy back. This build is also very solid in high-level content since I stress tested it in the brand new Liminality Grandmaster Nightfall as well as in an Expert Lost Sector and general play. Anyway, I hope you enjoy the build!

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0:00 - 0:50 What Does The Build Do For You?
0:50 - 1:22 Exotic Class Item Choices
1:22 - 5:45 Subclass Setup & Rationale
5:45 - 6:10 Stats & Armor
6:10 - 7:14 Weapons
7:14 - 8:43 Armor Mods
8:43 - 10:10 Artifact Perks
10:10 - 13:44 Which Exotic Class Item To Use?
13:44 - 14:31 Outro

All Comments (21)
  • @heretomars
    1:12 editor try to spell cyrtarachne challenge (impossible)
  • @H0wes
    Btw for those that don’t know a tangle kill gives all 6 stacks of gunpowder gamble, do with that as you will
  • @talhajahan4444
    Not finished the video yet but just a heads-up u don’t need 100 mobility with ascension. Being amplified gives a passive +50 mobility 🎉🎉
  • @rogerhuston8287
    Note you could go Pugalist on the sidearm with incondecent as ignitions can get melee energy back.
  • Friendly note that gunpowder gamble DOES NOT go on cooldown if you throw it within about a second of getting it, meaning that if it gets enough kills you get it back and can chain this until you either run out of enemies, or you screw up the timing
  • Finally, somebody else notices how amazing Syntho Dart/Facet of Blessing is! I was also pretty meh about Ascension until I realize that it turns your class ability into an offensive ability as an option, as well as being the only true-neutral Amplified (which hopefully eventually gets buffs) cast in game.
  • @oddrawl9401
    If any other madmen like me are also addicted to grapple grenade, know that grapple melee is INDEED buffed by synthoceps! It's also buffed by Verity! .... unfortunately, you get SO MANY GUNPOWDER GAMBLES that you'll find yourself accidentally throwing them all the time instead of grappling. (Though, yes, you can grapple to a thrown dynamite....)
  • @bootlegbison3758
    I already have caliban synthos so I can do this without extra farming. I remembered a quote from a famous legend that helped me achieve this. "He who is the winner, shall receive their chicken dinner". -Sun Tsu
  • @Gebus1998
    I love monte carlo at base. But in high level content pretty much all auto rifles just feel bad
  • @ghoststache
    I've been using Caliban/Cyrt for a while and love how it feels, but you definitely need to prime enemies more before throwing your melee in higher level content. Synthos obviously has less DR but it makes using the melee a breeze.
  • @fallhayv8470
    i came up with something similar for my caliban-verity roll i opted for grapple for more mobility and option to escape in care i am getting a bit surrounded, and got myself a strand weapon (in my case it was Vengeful Whisper because I am a bow nerd) Same as Threaded spike, you can take Threaded blast in the artefact, and blowing up that orb charges your GPG instantly as well (as long as it is not on its internal cd) Super is the most flexible part for me here, I don't like goldy, so I opt for tether or S&S depending on where i value weaken or frost armor more for general every day play in all the activities I would pick up that new solar sidearm and Whisper in heavy for boss dmg and antibarrier, as well as more ignitions or you could go Void + Strand weapons route for that fragment that gives you Unraveling and Volotile on melee and grenade kills
  • @dannykrakt736
    I have this with stylish executioner, gpg, melee kickstart, and buried bloodline. I love it.
  • @FactoryFifteen
    If you have this roll, definately use graple grenade, not only is it the mist fun ability it synergises with synthos so well and grapple ascension combo is really cool.
  • @Polarzz
    caliban and coyote is another good option for this. not as much dmg as syntho but can spam it a lot more
  • @joeyno137
    Only missing caliban and synthos for master raid encounters
  • @Yimster06
    I swear threaded spike is underrated. It just seeks and seeks and seeks and even returns energy on catch. Beautiful for ad clear.
  • @simianhawk
    if you dont want facet of hope you could always swap for facet of balance. with the amount of light damage kills coming from gamble it should make getting the dart back a decent bit quicker, and vice versa for the normal grenade
  • @skookum112
    Just got Caliban/Cyrtarachne hallelujah