I played 4 more hours of Skull & Bones before launch

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Published 2024-01-25
they've already got the post end launch pre game season 1 figured out

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All Comments (21)
  • @jayveeeee
    they've already got the post end launch pre game season 1 figured out
  • I love how everyones been discussing what they want from a pirate game for years and years and years and STILL ubisoft manages to completely miss the point
  • @tichyad213
    Nothing says immersive pirate experience like playing as a healer ship
  • @SPISheste
    Ubisoft: "be comfortable not owning games" Me: this one is easy
  • @KaiIzuki
    It's still sort of.. brain dead that they went this route with a pirate game? Imagine a Pirate Game with the systems of Black Flag, but refined. And the story and vibe of Pirates of the Caribbean, or the Black Sails show. Where you get to be your own pirate, a giant pirate witcher 3. Side with a nation, plunder ships, have 1v1s with the captains. Actually be able to fucking sword fight...
  • Feel pretty comfortable not owning this game, Ubisoft. I think what people wanted from a pirate game was to build on and refine the mechanics from black flag whilst going all out with a swashbuckling pirate adventure story you could immerse yourself in. Not Sea of Thieves with rtx graphics.
  • @TinMan445
    It’s so crazy that Ubisoft just made word of warships with this opportunity. A true pirate game where you could recruit your own crew mates at different ports with specializations, hunt real treasure on islands, sunken ships, and raiding from merchant ships, fighting mythical sea monsters and legendary pirates ships, would have been an amazing cash cow…
  • @BSparksGaming
    Well at least you didn’t waste the other 20 hours in your day…
  • And somehow Assassin's creed 4 is the better pirate game while being an Assassin game... Really goes to show how good AC4 is.
  • @GeneralBuzzKiII
    It's interesting how a company that accidentally made one of the best single player pirate experiences to date have 0 clue on how to reproduce it. All they had to do was refine what they made 10 years ago and then if they strictly needed it to be online take some inspiration from successful online pirate games like Sea of Thieves. The third person formula where you get to climb and explore islands looking for treasure and hidden secrets and dive under water. Maybe refine the whaling minigame and make all this in an open world with the option to play solo or join servers hosting small amounts of players, depending on world size anywhere from 8-24 players. And later down the line maybe add a pvp mode to que up for nice large scale naval battles
  • @EdFormer
    The idea of Black Flag without the Assassin's Creed had so much potential. How did they manage to throw away ALL of that potential? Either Ubisoft is truly delusional in their pursuit of their own GTA online and somehow believe that this is it, or they really don't care about it and are only releasing it because the deal with the Singapore government forces them to. I should be all over another Ubisoft pirate game, but can't see myself ever having the desire to pick this up.
  • @andrewscotti1136
    i wanted a realistic pirate game that handled like black flag with ships ranging from small to large and upgradable with loot from other players or npc ships. Realistic damage like shooting the water line and below when you can will start sinking the ship if it penetrates. The ability to repair be it yourself or command the crew, the best way to put it would be a polished blackwake in an open world or open sea with at least some ai crew on the guns. speaking of blackwake i wish that game got more attention than it did, its such a fun game
  • @MrPoopoopants
    What I dislike about this game is that it doesn't feel like "oh no an enemy ship appears in the fog" but instead it's a clusterfuck of 20 ships shooting all over the place at all times.
  • @RVA117
    Limiting everything to ship only gameplay would get boring pretty quick, never mention you cant actually board ships or explore places yourself on foot besides the hub areas.
  • @mohawkan423023
    Ubisoft already had a perfect foundation for a pirate game 10 years ago... just do more of what AC IV was, but without the assassin plot and you're set, people already love that game so just expand on that maybe? I cannot comprehend why they would go the live service route...
  • @GetBuk86
    It's a shame that you can't walk on the ship, only you can see the ship from the outside
  • @eg3711
    Imagine an open world with the possibilities of RDR2 in a pirate game with islands and treasures. That's what I'm waiting for. Still hoping that Rockstar will develop something like that when they have finished GTA6. I know, I know...wishful thinking.
  • @Khlespere
    Why was this so hard to understand for Ubisoft. Blackflag was great and beloved because you got to live the life of a pirate. Yes the ship gameplay was fun for the time, but people adore the game because you get to BE A PIRATE. I want to feel like a pirate not cosplay as a battleship.