Building a 3D Scene in Godot 4 - Post Processing & World Environment

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Published 2023-05-26
This video is more of an experimental approach to a "tutorial video". It's more like a live stream, just that it's not a live stream 😅

I hope you enjoy the format, let me know in the comments!

Here are some time stamps for you:
00:00 - Intro
02:05 - Blocking out the scene
05:30 - Compositional thoughts...
17:00 - Replacing the sketch with real assets
19:40 - Fixing some smaller things
24:00 - Adding some ground details
25:00 - Building the Temple entrance
29:40 - Adding a World Environment (Post Processing)
34:13 - SSAO (Ambient occlusion)
35:41 - SSIL (Screen Space Indirect Lighting)
37:09 - SDFGI (Signed Distance Field Global Illumination)
38:40 - Glow
39:06 - Fog
41:20 - Volumetric Fog
45:06 - Adjustments (Color Correction)
47:00 - Setting up the main Light and Scene Exposure
59:36 - Adding a Daycycle
1:12:12 - Finished Scene
1:15:00 - Comparing the Sketch to the Result
1:18:00 - Outro

Link to the original demo repo (this scene here is Demo2_SDFGI.tscn)
github.com/RPicster/godot4-demo-desert-light

All Comments (21)
  • @The_Soup_Master
    Why has it taken so long to find someone that discusses what we really need to know? Watching you set up the blueprint with basic meshes then replace them with the game assets is something I was so happy to see.
  • @pitasmuistaa7971
    Every single unreal engine 5 beginner video starts with level editing and blockouts but for godot this is basically the only video wich really actyally shows the process. Much needed video, thank you!
  • @daviviana8016
    This video is SO good. If it was a guy saying "and then you click this button because it'll increase exposure, then you use this slider to adjust the volumetric fog so that etc etc* it'd feel overwhelming, like "How am I supposed to remember all of that, and I don't understand those names, and why specifically this button and that slider etc". But watching this guy makes you realize that it's not about knowing what the terms mean, and it's not about knowing which buttons to click in which order, it's really just about testing things and seeing what you like the most. The way he sometimes just clicks a random checkbox without knowing what it does to see the changes, it makes you realize that you don't need to understand everything you're doing there, you just need to make something you like Also gorgeous scenery 👍
  • @TheReizoukin
    Aside from this being in Godot, this is the best explanation of 3d environment process for a beginner that I've seen. You make it seem so easy to come up with ideas and put them into the scene. Please make more, it's really valuable!
  • Oh, I can't believe it, this tutorial is quite impressive, you have taken advantage of the advantages that Godot 4 has, it is the best I have seen so far, thank you very much, seeing these things, I can say that Godot does not have to envy Unreal Engine
  • @cullsans
    This video is so inspiring, really makes me want to design a mystical desert themed game. Thanks for the great information!
  • @Wink-Wright
    1:09:00 this is the best part, discovering new techniques for lighting as you film!
  • @wojtek_pe
    This is really nice video! We really need more artist oriented content, where things are explained using common concepts that are actually rarely known in Godot community. I watched it thoroughly and learned a lot. Keep up a good work!
  • @6Pope9
    Really insightful to see your workflow 🤩
  • @DEATHTRUTH
    I was blown away by your temple scene which lead me here. Fantastic video, I learned a lot. I'm impressed how with only simple textures the scene can look this good just because of the lighting. I would love to see you put together a primarily night scene.
  • @cc12yt
    This video format is amazing! Helps those who want to learn and is enjoyable to those that just want to watch, please make more!
  • This video was very interesting to watch. I just loved how you didn't edit or skip much of your process and let the viewers go through the whole process of how you are thinking. Also, how tiny changes make a big difference in the end.
  • @wukerplank
    Thank you, I learned a lot! Goes to show that good atmosphere is not necessarily tied to high poly assets.
  • @gezbob3508
    This really is a truly excellent video. Please make many more in this style :) It was really nice to see the full approach when you block out a design in the engine to get the shape and feel and then replace with assets as you go. And of course this was a great look at lighting techniques in godot. I look forward to more videos that show full environment building like this!
  • Thank you! This is exactly what I have been looking for as I start y journey in to learning Godot. This is better than some of the college lessons from the courses I was taking for environmental design.
  • @omnom5000
    This video was really helpful! Although normally I don't like stream-like tutorials, you do not waste any time and explain everything in detail.
  • @Chevifier
    Thank you for this. Its really reinvigorating. I havent worked on my game for a while. But watching this makes me really want to continue.
  • @NexusBaum
    very very great and helpful. I'd really like more of those!