Sonic CD is Conflicting

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Published 2024-04-19

All Comments (21)
  • @dandyspacedandy
    counterpoint on the super peel out: ... it looks really cool.
  • @Cableguy15
    Sonic CD was developed in Japan while Sonic 2 was made around the same time but finished sooner by US-based STI. That's why CD doesn't go with the level design concepts and spin dash of 2 even though it came out after. It's another example of Sega of Japan and Sega of America not communicating well, but I like how it turned out. CD feels like a unique mix of the first two games with a cool time travel mechanic added in.
  • Sonic CD is my favorite Sonic game. I feel like it has a really nice blend of speed and exploration.
  • @danhackney8652
    I played a version of this game that wasn't mentioned in the intro: namely, the PC version. That very well may expose my age, lol.
  • @ECartmanist
    The US soundtrack is a bit underrated, love the Quartz Quadrant theme
  • @reshawshid
    You're the first person I've ever heard say they prefer the JP soundtrack without having to say that the US one is bad. I appreciate that. As for the peelout, though, its benefit is that you can maintain speed with it whereas the spindash has a decaying speed rate over time, if you don't have downward slopes. That doesn't make it much more useful in a game where they focus on verticality though.
  • @DrCoeloCephalo
    I like how you brought up how completely pointless the Super Peel Out is.
  • @seematahir5970
    SO refreshing to hear someone praising the US soundtrack
  • @ShaimingLong
    Something that people seem to miss about the classic games, jumping while rolling greatly reduces your air control. For a game focused on exploration, being able to do the peel out into a jump on a ramp lets you better control where you're going. That is the purpose for the peel out, not higher speed for higher vulnerability, because it's obvious you can peel out straight into a roll. The Origins drop dash 'bug' is a result of that reduced air control when jumping while rolling. Specifically, you can't stop your forward momentum or change direction when jumping from a roll, only slow down. If you jump while running right, you can stop moving forward while jumping and even start moving left. People whined about it so much, Sega had to break a core classic gameplay element to satisfy their inability to figure that difference in jumping, in doing so made the peel out pointless. So in the current Origins jumping from a roll is no different to jumping while running, all so people can change the drop dash direction.
  • @AlexYardZone
    I've heard good things about this video, and I'm actually be going to do a livestream segment on Wednesday reacting to it, should be really fun! Details are on my community page, don't mean to plug lol but just wanted to let you know.
  • @jbhamham3754
    I go back and forth on whether Sonic CD or Sonic 3 (standalone) is my favorite Sonic game, I love them both a lot, both do a good job with exploration, both have great special stages, and both have amazing music, regardless of which soundtrack you choose. You just really can’t go wrong with either IMO
  • @CSL32X
    I love Sonic CD surprisingly in fact I think it’s the second best classic game behind 3 ofc. This game just oozes charm with graphics, music, and those especially those animations. As someone who draws a lot I love the art style and have tried replicating it many times. Anyway aside from that the platforming approach of the game is something that doesn’t turn me away it’s what I love about the game and so does the time traveling I think it’s actually neat especially after mastering the locations. Also I think the special stages are ok they’re definitely good but still compared to others I wouldn’t call it “peak”. Sonic CD is an awesome time and definitely deserves more credit than people give it. Another great review dude, keep it up!
  • @user-tz6yd7dw5b
    No way! Sonic's Christmas Dinner was my favorite in the franchise. I loved the part when Eggman captured Sonic and ate the hedgehog for Christmas Dinner
  • subscribed for the nice voice and positive vibes 🙏 also, i was the kinda player to try to get through the level as quickly as possible ^^; for some reason i never felt like committing to collecting chaos emeralds/time stones in any of the games
  • @AaronGeo
    The soundtrack is epic, both JP and US 👌👌Especially Quartz Quadrant good future
  • @toastwsauce
    Came on here to say that your thumbnails are golden. The way in which you make you thumbnails is pretty unique, with how it almost looks like the texts is stretched out, and splayed across the thumbnails. Very 2000's inspired YT thumbnail format tbh, and I am loving the look of it. Also, your videos are very polished. Love your voice, and love how you construct your videos. Very simple, very nice. 👌👌👌Keeping doing what you're doing dude, cause your work on this platform is solid. 👌👌👌🙏🙏🙏
  • @Nextliar
    I like the super peelout, you gain with it actual speed and not only acceleration as with the spindash. In spindash you loos speed overtime as a ball. Also you have less control of the jumps.
  • @whact
    9:29 the thing about the super peel out is that it lets you run at constant speed for more time than the spin dash, since you're not rolling, you won't slowly lose speed when going through flat ground or an upwards ramp (though there aren't a lot of moments like this in sonic cd so it is kinda useless)
  • @CassietheReal
    Good video! Honestly it makes me want to play through CD again, maybe I'll like it more than my first playthrough. This game's vibes are immaculate. 1:24 it's allowed but they would both be better off as colons or em dashes, as neither of them are really places you would put a comma. The second one could also be replaced by parentheses around the part explaining the playthroughs, although I think a colon or em dash would work better.