Lead Architect For PS5 Says He's Surprised About 60fps Games. Also Calls Out A Linus Tech Tips Video

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Published 2024-06-30
It's not often we hear from the longtime games industry veteran Mark Cerny. Having a 42 year career in games starting at Atari, he's nowadays more well known for being the system architect for PS4, PS Vita, and PS5. And recently he did an interview discussing the console business, things that surprised him about PS5 so far, and even references a recent Linus Tech Tips video. Anytime Mark talks, we gotta go over it. So that's what we do in this discussion! Mark, if you're watching this (I do not expect that to ever happen) but what's up! Let me interview you sometime. I don't even want to monetize it, I'd just happily pick your brain on monotonous topics.

Mark Cerny GamesIndustry.biz Interview Link:
www.gamesindustry.biz/mark-cerny-at-60-i-the-gi-in…

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TIMESTAMPS:
0:00 - Intro, Cerny's Background, Personal Gaming Habits
1:51 - What Has Surprised Cerny So Far About This Console Generation
2:48 - Why Games Take So Long To Make
4:31 - Cerny Says They Aren't Making Low Cost PC's
5:23 - Cerny Responds To Linus Tech Tips Video
6:00 - Will Mark Retire Anytime Soon?
7:29 - Why Mark Cerny Is So Important To PlayStation
8:24 - The 60fps Console Discussion
10:15 - Discussing The Linus Video / Low Cost PC Comment

#PS5 #PlayStation5 #Sony

All Comments (21)
  • @Manjawline
    60FPS should be an industry standard by now
  • Its way easier to tell the bump in quality from 30FPS to 60FPS than it is to see the bump from 1440p to 4K
  • 60fps needs to be the standard for video games. The same way 24fps is the standard for film.
  • @JKSmith-qs2ii
    I don't care how much more detailed the artwork is if it moves by like a slide show.
  • @PavTheSlav
    1080p 60fps should be the bare minimum. 1440p is the sweet spot though
  • I will always trade visuals for a better framerate. A higher fps makes you have more control of the game and makes it more fun
  • This generation just seem like it hasn’t started yet and we are 4 years in.
  • I love mark cerny so much. He worked on crash bandicoot and traveled to japan without speaking japanese and they still made a game just because he liked the challange
  • @Robospy1
    Every game should have the option to choose 30 fps with the best graphics or 60 fps with pretty good graphics. Some games are fine in only 30, I'll say it. Lots and lots of games put a lot of effort into making the story cinematic, and there is good reason to go for the best graphics in those games.
  • @Chebka_
    I'm absolutely fucking shocked that we're still having this fps debate in 2024.
  • @NAT3s
    Platinum in Neon White is no joke.
  • cerney is the goat. I'm glad he has time to relax and play games like the rest of us. It's good to see.
  • @Sunny-ip7um
    Thanks Ryan, nice to hear your thoughts on this great article. I agree that Mark rarely does interviews, but that's of late. If you search on YouTube there's many from the past. I really loved the one with Shu Yosheda, such legends. I hope Mark continues to consult for them into his 90s, a very impressive and understated individual.
  • @CheesusSweet
    Mark seems like such an intelligent dude. Really glad he's the architect behind these consoles.
  • @trebm3
    I still don't understand how these types are still stating things like this. Cerny himself has been pushing 60fps back to the PS4 era. We were told that the PS5 and Series X were like the best PCs back in 2020. 60 FPS was the standard well before 2020. I'm more surprised this is still a discussion in 2024.
  • @Deedric_Kee
    I'm with "Mark. He's the G.O.A.T. We should definitely be at 60fps for almost all games. 👍
  • @arjun220
    Got to thank Mark for making ps5 backwards compatible with ps4 I just hope with the ps6 it will be backwards compatible with ps5 & ps4.
  • @M.sami12
    Game devs are not stupid and mark cerny is absolutely right, most people who buy consoles are casual normies, they don't care about 30 or 60 fps but they do care if the game looks stunning or not. That's simply the reason why we still have 30fps on consoles.