Super Fighter Tournament v.1.1.5 BETA

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Published 2016-03-07
Made by @Apfellord, with a character concept by @BlankBear

Super Fighter Re:Tournament has been announced:
https://scratch.mit.edu/projects/856066112

Please read the FAQ below before posting suggestions :)

GAME RUNS SLOWLY?_____________________
1. Turn off "Dynamic Map" and "Particles" in the Options Menu
2. Play in non-fullscreen

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Found any bugs? Please tell me so I can (hopefully) fix them!
Have any tips for balancing characters? Comment!
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FAQ:

Will there be any more updates to this at all?
- It's been a WHILE since I updated SFT (I'm writing this on the 30th of June 2021). I love the game and its characters, but it's been so long since I made this game and the engine - I feel like if I were to ever touch it again, I would remake everything. So any "updates" would probably happen in a completely new game. (All FAQ answers below are old and outdated)

Will I add more characters for the full game?
- At some point, I will probably work on another character but not in the near future. Reason is simply because they take a lot of time to script. Animations aren't even the biggest concern there.

Will I add more stages?
- Definitely. Stages take a lot less time than characters do, so you can expect some new stages for the full game. I might even host a contest about this.

Will I add a CPU that you can play against?
- I'm going to be honest here, even though I think a CPU is very important for a game like this, I'm afraid I lack the skills to develop AI for such a game. Should I ever get around to working on a CPU, it would take a long time until I can present you people something that isn't absolutely terrible and broken.

Will I add Online Cloud-Multiplayer?
- Probably not. I have recently tried making an online version of one of my other games called "Tiny Planes". It basically worked, but even if I was playing against another computer at my home, the Ping was terrible, resulting in a lot of lag. This lead to situations where your shots hit the enemy on your screen, but because of lag the shot was fired later on the other person's screen and didn't hit there. This is really frustrating, because you don't really have the chance to properly react to what your enemy does. I also had to re-script the whole game from the bottom up, because a lot of the game wasn't optimized for online play. Honestly, I don't want to imagine scripting Super Fighter Tournament again.