Hope RPG Open Dev 3b

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Publicado 2014-10-18
This is the open development project for Hope RPG

Change log:
12/8/14 (3b) early version of inventory, status and map added
12/4/14 (3a) Huge huge behind the scenes update to support making menus. my new scripting technique lets me make menus much more efficiently than before. press e to check out the menu
12/1/14 (2f) dead tree, stump, barrel, log pile and chest added
12/1/14 (2e) player layering now works. Improvement to how object visibility was calculated. Improvements to the animation and input scripts
11/29/14 (2d) object layering now works and its much cleaner solution than I've ever done before!
11/23/14 (2c) object collision is now loaded object lists are now cleaner
11/23/14 (2b) objects now scroll smoothly off screen
11/21/14 (2a) new object engine allowing hundreds of objects per level and 25 on screen with smooth framerates
11/20/14 (1f) collision is now stored in a list and loaded in per level
10/21/14 (1e) basic camera movement
10/20/14 (1d) player animation