Break-IN

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Published 2014-01-02
This is originally a game I designed for coding up in Python one day, Scratch is nice for prototyping ideas. Basically using parametric equations to plot the paddle position on the circumference of a track.

UPDATES
+ Brick collisions now use atan trigonometry with the direction of the two points (the brick, and the ball). It feels a bit better, even if the ball randomly misbehaves a little.

CREDITS

Arcade Pack by Buch
http://opengameart.org/content/arcade-pack

GIMP Lightning drawing tutorial
http://www.dragoart.com/tuts/3971/1/1/how-to-make-lightning-in-gimp.htm

Lightning sound by Blender Foundation
http://opengameart.org/content/rockbreaking

Electricity from Jacob's Ladder
http://freesound.org/people/Halleck/sounds/19487/

Ball bouncing via angles calculation by mwiedmann
http://scratch.mit.edu/projects/10027465/

Atmospheric Interaction Sound Pack
http://opengameart.org/content/atmospheric-interaction-sound-pack

Laser firing sound by dklon
http://opengameart.org/content/laser-fire