Witchtraps

Published 2023-06-12


I didn't set a cap for the score. The combo is capped at 999, and you'd need to kill 1,608 enemies with the max combo multiplier of 20 to reach 32167 and there aren't enough enemies to do so, making the overflow extremely unlikely.

This still isn't the kind of game for the high-score competition in the traditional sense due to the randomized nature which would affect the end result, but it could still be an incentive of sort to make an effort to dodge bullets. At least I know I didn't bother dodging boss bullets when I was sitting on 50+ shields.

The added layer and the clouds serve two goals. First is to look nicer by giving an illusion of depth, the second is to trigger a slight slowdown when too many enemies/bullets appear at once because slowdown is a good thing when the screen gets too crowded in a shmup. Both the extra layer and the clouds are mostly dull and grey so the enemies and the bullets should still stand out. I think.

Extra:

Meet Moran, the third playable character that was never to be. She was being developed in parallel but ultimately got axed as I ran out of tokens. Hopefully she'll star in her own game down the line.