WARNING: THE MUSIC IS A LITTLE CRAPPY, PLEASE LOWER YOUR DEVICE'S VOLUME.
Disclaimer:
I am not associated with Team Cherry, I am just a fan and an indie GB Studio Developer.
Hollow Knight is a property of Team Cherry.
This is a free unofficial fan project and a LOVE LETTER to the HK Sequel, Hollow Knight Silk Song. Please support Team Cherry and their official titles.
Controls:
Features:
- Like the previous demake, this build doesn't have the Pogo [Lunge] mechanic integrated into it, as well as upwards slashing.
- Beautiful pixel art inspired by MS-DOS and PICO-8 styles.
- No Rosary / Rosary Strings [Currency] yet.
- No quests and crafting yet.
- Added new / simpler tools accessed by pressing the Tool Cycle button and used by pressing the Skill / Tool use button [Dash, Needle Throw, Buzzsaw, Back Step]
- Boss attack patterns are altered to fit GameBoy's limitations.
- Known bugs cause some mini-bosses and or major bosses to stay on screen even after it has been killed. [They can still be a threat, so please restart your game and fight carefully next time.]
- Other bugs sometimes stop the Player animations after certain tasks. [Exit and Re-enter the area to reload animation frames.]
- There's also a bug that the engine confuses the Player "Falling" instead of "On Ground" when standing on certain platforms. [There's no harm in it, except you cannot use ground skills/tools while on these platforms.]
- There is an early easter egg in the game. [Do not leave the area, go right instead, and kill the enemy in the last room. You then return to the first room and find the easter egg has appeared.]
Special thanks to mossbag for letting me use his bug-sona in-game as Lore Keeper, Mossbug.
Music Credits:
Get the GB Rom files at https://elvies.itch.io/silksongdemake