Minecraft 1.20.5 Snapshot 24W13A | New Enchantments, Potions & Ominous Loot!

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Published 2024-03-27
Minecraft 1.20.5 Update Playlist ►    • Minecraft Updates  
Snapshot 24W13A for Minecraft 1.20.5 adds a ton of content revolving around the new ominous trial spawners.

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00:00 The Last One?
00:37 Ominous Events
01:17 Ominous Bottles
01:57 Raid Omen
02:49 Trial Omen
03:44 Ominous Trial Spawner
04:48 Line Of Sight Activation
05:27 Ominous Trial Key
06:18 Ominous Loot
07:03 Regular Loot
07:47 Wind Charged
08:52 Weaving
09:20 Oozing
09:52 Infested
10:31 Brewing Recipies
11:07 Other Changes
11:44 Mace Enchantments
12:20 Density Enchantment
12:39 Breach Enchantment
12:54 Wind Burst Enchantment
13:22 Mace Changes
13:56 Cobweb Sounds
14:20 Technical Changes
14:57 Hermitcraft On Marketplace!

Featured In This Video
www.minecraft.net/en-us/article/introducing-mace-a…
www.minecraft.net/en-us/article/minecraft-snapshot…

#minecraft #minecraftnews #snapshot

All Comments (21)
  • @isobarkley
    the new potions should 10000000% be made with a thick potion base or something similar as they are a completely new category of status effects
  • @hayden8712
    Part of the community: Hey Mojang, don't you think the Mace might be overpowe- Mojang: Ey yo hang on, check out this enchantment (density)
  • @endobendo7457
    I think some underwater trials with underwater mobs like drowned and guardians would be a pretty cool way to add some challenge and variety, could give some cool water loot as well.
  • I just realised that a really cool new loot item to find in chests would be armour pieces with not only enchantments, but also trims! Another way to get pimped out armour without having to search all over for the templates, especially for the rarer pieces. This would not break the impetus to search since you can't take trim from armour that has it already, and it'd be random what armour type would have it (and only be one piece, rarely), but would give more reason to use armour found in chests over armour you can create yourself.
  • @BManMK1
    Imagine oozing with those overpowered chicken farms. Say goodbye to finding slimechunks/ building slime farms forever
  • @SemiHypercube
    All these new effects made me realize that the "How did we get here?" advancement is about to get worse, honestly it's funny how there are just a bunch of them that get harder with each update (that is, unless they don't make Raid Omen and Trial Omen count for the advancement) Oh yeah renewable cobweb and new mace enchantments are also cool
  • @chewy99.
    Mobs spawning with trimmed armor is actually so cool
  • @DumpsterFireDev
    This update has utilized or expanded on so many previous features and even as the snapshots have continued it has felt like the devs keep expanding on the trial chambers instead of just adding another random feature! It really helps the update feel polished and filled with depth! This workflow of focusing on one big thing and incorporating or updating existing features that can relate to the big thing is honestly a very wise decision especially for the kind of theme for this update! This update is going to be one to remember for some very good reasons!
  • @nak_attak
    Having "ominous events" as a feature in the game makes me wonder if they will add other ominous events. Maybe like spawning harder enemies at night? Giving enemies harder equipment? Very exciting!
  • Huge missed opportunity to use one of the other types of base potions for the new potion effects, like thick potions and the others, it would honestly be really cool to see them use another base potion type to brew the new potions
  • @BCowcorn
    I think the Bad Omen effect makes much more sense as-is. You kill the captain, the pillagers get mad, so they track you to the village, and attack. Having the effect come from drinking a dropped potion makes no sense. I can't imagine the convoluted lore that could tie that together. (Though admittedly the milk cancelling Bad Omen didn't really make sense either.)
  • @PapaWoofs
    1:20 well, there went raid farms as we know it. Which honestly likely isn't a terrible thing. They were daftly overpowered.
  • @ranshroom9726
    Ah, I see. This is actually Mojang's way of nerfing raid farms, because now you don't automatically get bad omen anymore. Unfortunate, but I'm interested to see what the community can come up with now!
  • Imagine having Ominous versions of preexisting bossfights - respawning the Wither or the Ender Dragon ups the difficulty and adds new phases. Even as it exists now, datapack creators could TOTALLY explore this. Super exiting, I'm really excited with the direction Mojang is taking these updates!!
  • @EarMaster55
    The Wind Burst enchantment cries for it's own minigame: A path covered with mobs (maybe suspended in lava so they don't move and you have to move quickly) and you have to stay in the air from start to finish.
  • @Chris_Cross
    Wow Mojang is actually doing a decent job. For the first time since 1.16 we're getting features that weren't announced with the update itself. And I'm loving the art they've got for some things like the trial omen affect icon and the omen key. Just wish they would make the mace 3d
  • @lasercraft32
    The Mace is now even more overpowered. I didn't think it was possible.
  • @enn1924
    Ominous events have so much potential, they could turn the end dragon into an actual bossfight, or something to do with the deep dark, a blood moon event...
  • @kirbyhypno2522
    Something else to note about getting the mace hit in the air now is that it momentarily freezes your position in the air instead of just keeping your momentum going, which before made it hard to tell if you actually got a hit or not (besides you know, not taking fall damage)
  • @CubeOfWar
    If you hit the ground with the mace it should convert blocks to their cracked variants. Maybe convert stone to cobblestone, etc too